Features with Attached Terraforming

Features with Attached Terraforming

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Features with Attached Terraforming

Post by PicassoCT »

Uhh, difficult to explain. Well, think about a Crytall that is looking out of the Ground. This Crytall is reclaimed, but not just on the Surface but also below. In Reallife the appearing Cave would Crash and the Reclaiming Unit would all of the Sudden sit in a Crater or Caldera. How about giving Features this Tag. Could be intersting how the Map looks in the End...
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

That wasn't so difficult was it? I can see what you mean, like pulling your own support out from under you, without knowing it..
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Basically this can be simulated with a feature that essentially has an invisible explosion.

If it is possible for stuff to have a negatvie damage value, you could also simulate a formed-hill from feature death (if a tree was uprooted and it raised a hill for example).


Of course, if it isnt possible for stuff to have explosions upon reclamamtion, then we'll just have to wait for the NUFF (New Unit/Feature Format)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

thx dragon

and @ Snipa.. i had problems just getting thoughts online at that Moment
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