Commander Death consequences
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Commander Death consequences
For the love of God, TA's "when the Commander dies you end up with 20m/e max" is an archaic feature, PLEASE REMOVE IT.
So does GINTA but GINTA is so incomplete it doesn't count.
AFAIK the role of the commander is not necessary in Spring, you can e.g. flag all factories as commanders and if com ends game you have to destroy all factories.
Of course the ressource settings get in the way there since there's no way to prevent additional "commanders" from adding exactly that user-defined amount of storage. Can't set it to more or less.
AFAIK the role of the commander is not necessary in Spring, you can e.g. flag all factories as commanders and if com ends game you have to destroy all factories.
Of course the ressource settings get in the way there since there's no way to prevent additional "commanders" from adding exactly that user-defined amount of storage. Can't set it to more or less.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
SWS commanders are only essential for the early part of the game; we encourage players to play on Comm:Continues, and we ensure that factories and con. units provide enough storage so that if your comm goes, it isn't as catastrophic as it would otherwise be.
However, I can see for 1944 how it may be a problem, particularly if you go for spawning the commissar (a plentiful con. unit).
With regards to the commander gameplay, I think one of the reasons why most people have decided not to ditch it is because it's simply a clever game design concept. Same reason we'll still be seeing commanders in SupCom.
However, I can see for 1944 how it may be a problem, particularly if you go for spawning the commissar (a plentiful con. unit).
With regards to the commander gameplay, I think one of the reasons why most people have decided not to ditch it is because it's simply a clever game design concept. Same reason we'll still be seeing commanders in SupCom.
- Shadowfury333
- Posts: 55
- Joined: 25 Sep 2006, 00:32
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
he has those backpack thingies...SpikedHelmet wrote:I think the Commander is an ingenious idea, but I think having him as the "storage" for all of your e/m until you make storage yourself is silly. Obviously its easy enough to make every single other unit in the game a repository of some sort, but.. meh.
so it's not that silly

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59