Reconnect to a battle

Reconnect to a battle

Requests for features in the spring code.

Moderator: Moderators

Post Reply
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Reconnect to a battle

Post by 10053r »

Given that (sadly) many players drop from time to time, it would be very cool if a player could reconnect to a battle they were already in and pick up where they left off (assuming their teammates hadn't done a .take). The lobby could recognize that a player had been in a battle when the game started, and launch spring.exe with their original team information. Then the server could let them back in and give them back their team.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

I think this has been covered, though I'm not sure. It would basically require a complete rewrite of the way the sync engine works, iirc.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I could occasionally pull this off in TA; the game wouldn't boot me out, and I'd just reconnect quicksmart, and get back into it. The game would take a little while to sync up, but it would otherwise be fine.

Perhaps some auto-pause function when a player drops with the option of booting, sharing or waiting for the player to return?
Post Reply

Return to “Feature Requests”