New map - Fractured Continents

New map - Fractured Continents

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

New map - Fractured Continents

Post by mufdvr222 »

Thanks to everyone for the feedback, hopefully there are no major issues with the map.
10.5mb
http://muf.222clan.com/maps/Fractured_Continents.sd7

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Last edited by mufdvr222 on 02 Oct 2006, 12:43, edited 1 time in total.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Interesting, I may try it..

Looks pretty good
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

What size is it?
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

16 x 16
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Shades of Evad ;)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Looking forward to testing this one out.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

this looks like a good E&E map it will be tested...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Not yet played but the layout looks nice so far.
But I would like to see more variation.
Each Continent looks the same. They all share the same ~3 textures of rock, grass and beach. It looks good, but too clean, why not add a desert or some burned craters? How about icebergs in the north? Some small atolls in the ocean? Just some ideas to make a good looking map an outstanding one ;)
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

havent tried this yet but it looks very cool. Wide enough stretch of shorline to actually make landing raids with tranports etc.

Can bigger ships get up the river?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Looks nice. Good use of textures and a nice OTA feel. Yay! :-)
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

looks pretty good.. and fairly well-playable...

add some features to it.. some rocks or something... there are lots of them out there.. steal some from another map, use mine, or take some time and make em.... they aren't hard to do... and they make your map TONS better... playablewise and everything...
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

pintle wrote:havent tried this yet but it looks very cool. Wide enough stretch of shorline to actually make landing raids with tranports etc.

Can bigger ships get up the river?
Yes they can.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

LathanStanley wrote:looks pretty good.. and fairly well-playable...

add some features to it.. some rocks or something... there are lots of them out there.. steal some from another map, use mine, or take some time and make em.... they aren't hard to do... and they make your map TONS better... playablewise and everything...
QFT
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

How deep is the water? E&E ships have varying displacements, so on a map like oki river the larger ships can't get up the rivers. (I like it that way) Also, E&E amphibs are fairly tall, which proved to be a problem on the first version of Splintered tropics.
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