Hi folks
I've been searching the board for a little while now for a reference to
a svn repository for AAI (V. 0.70). Sadly, without any success so far.
I'd love to have a look at those sources (specially to put in some quick n dirty code to show exactly WHERE those unhandled exceptions occur)
So I'd be very grateful for a link there.
Another minor point is in my oppinion that it should be made easier for normal users to report bugs in a way that is an actually helpful for the developers.
The more precise feedback the devs get, the less trial and error there is.
It could save valuable time.
Some sticky guide to bugreporting and a couple of advanced classes for generating debug messages perhaps?
SVN repository for AAI sources?
Moderators: hoijui, Moderators
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- Tim Blokdijk
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- Joined: 29 May 2005, 11:18
https://taspring.clan-sy.com/svn/spring ... lobal/AAI/
It's open source and in svn.
AF "asked" to have the NTai source removed from svn, if you like you could dig up the source in a old revision.
It's open source and in svn.
AF "asked" to have the NTai source removed from svn, if you like you could dig up the source in a old revision.
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- Posts: 501
- Joined: 18 May 2006, 21:19
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- Joined: 06 Jun 2006, 19:49
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woah, that was quick
thx a lotta, Tim
I'll have a closer look at that.
I got mighty curious what throws this bloody exception all the time,
it does not seem to be connected to any special game situation.
esteroth:
Yup, I know there's Mantis. But if u take a look at those bug reports - i mean, come on - what help is "my game crashes randomly when I use AI xyz" to a developer?
So a try/catch inside the AI itself would be a great help, cuz it could at least tell what function threw the ex plus a dump of all current AI variables (nicely formatted as text) would make it possible for a normal "lame" user to contribute some worthwhile info on the crash and save the dev loads of time.
-edit:
Apart from that, i love AAI - i've been able to teach it some nice stuff with patience and an AAI instance in my team so he knows what hit his mate :)
thx a lotta, Tim
I'll have a closer look at that.
I got mighty curious what throws this bloody exception all the time,
it does not seem to be connected to any special game situation.
esteroth:
Yup, I know there's Mantis. But if u take a look at those bug reports - i mean, come on - what help is "my game crashes randomly when I use AI xyz" to a developer?
So a try/catch inside the AI itself would be a great help, cuz it could at least tell what function threw the ex plus a dump of all current AI variables (nicely formatted as text) would make it possible for a normal "lame" user to contribute some worthwhile info on the crash and save the dev loads of time.
-edit:
Apart from that, i love AAI - i've been able to teach it some nice stuff with patience and an AAI instance in my team so he knows what hit his mate :)