Soundtrigger

Soundtrigger

Requests for features in the spring code.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Soundtrigger

Post by Caydr »

This is an OTA tag that no longer appears to work, at least in my testing. Its purpose is to, on burst-firing weapons, determine whether a single sound will be played on each weapon firing or one sound to be played when the burst starts.

If it was re-implemented, it could be used to help lessen the damage done to ears, speakers, my outrageously expensive headset, etc.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I thought this was put in the last time it came up? Guess not... before someone asks again, scroll down to my post on this page to see how it works:

http://taspring.clan-sy.com/phpbb/viewt ... c&start=40

(also blame SJ)
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The last time I used the tag it worked as it should. Was on a line of sight weapon (bursting mgs).
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

It works for me as well, although it's BACKWARDS -- setting it to 1 makes it NOT work, setting it to 0 makes it work. Fuckin crazy!
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