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Map is coming along really nice.
It's a remake of one of the best maps I've made, or at least, one of the ones I've enjoyed playing on the most. It's very flat, but that's not necessarily such a bad thing... The map that it's designed after is called Fractured Island. It's designed for 2v2 or 3v3. It is possible to use land, sea, hover, or air (obviously...) to attack your opponent.
Differences from the original Fractured Island:
The new version is 16x16 while the old one was 20x20. That doesn't mean that it's cramped though. Each start location has enough land to build about 200-300 solars probably... It's very wide-open. So what's the map's design like?
Heightmap:

Texture:

Ingame:

Perspective:

If you've never seen a heightmap before, darker means lower, lighter means higher. The shallow regions between islands are passable by both ships and land units. The small mountains that are scattered around in a symmetrical pattern can only be climbed by kbots. The shoreline area around the island edges can be traversed by land units as well. Only the dark region around the outside of the map can have shipyards and most underwater structures built in it.
Start locations: each of the four corners will have two start locations, for team play. Top left will have 1 and 5, bottom right 2 and 6, top right 3 and 7, bottom left 4 and 8, and the middle top and bottom will have 9 and 10 respectively.
Metal placement will be medium-low. Assuming four players, each starting island will have only about 8 metal, while there will be more placed in difficult locations. Four geothermals only, in the middle islands. Smaller ships, like construction, destroyers, cruisers, etc, can navigate all the waterways, but battleships and similar-sized ships will be stuck in the middle or on the outside, depending on where they're built (or airdropped ^^).
This map will be packaged with the forthcoming Absolute Annihilation 2.2.