Advantage/Disadvantage of SDD. format for modding..
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Advantage/Disadvantage of SDD. format for modding..
I have seen in the changelog that a new archive format for mods/maps has been implemented/added .sdd format I believe it is..
What is the advantage/disadvantage of this format over the currently available .sdz/.sd7 formats...
What is the advantage/disadvantage of this format over the currently available .sdz/.sd7 formats...
Basically, it's great for when you're working with the mod. You just keep a directory in the mods folder, labeled, "yourmod.sdd" (yes, folders can have dots in their names). Then you just do whatever you'd normally do, but instead of having to zip the archive or whatever, you just start up Spring. I've been using it since the first 0.73 alpha was made available, and it's great- saves me a ton of time, since I'm very much a "do a little change, then test" kind've modder 
You wouldn't want to use this as the final distro, though- I've seen little, if any speed-up compared to SDZ. And users would be more likely to screw their installs up.

You wouldn't want to use this as the final distro, though- I've seen little, if any speed-up compared to SDZ. And users would be more likely to screw their installs up.
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- Joined: 18 May 2006, 21:19
It should look like this:
(left out third level subdirectories and below)
Also note that you need to use the right names in modinfo.tdf of dependants, ie. if you develop using .sdd you need to change modinfo.tdf of any mod depending on the .sdd to contain blah.sdd instead of blah.{sd7,sdz}.
Code: Select all
mods/
|-- GINTA.sdz
|-- NanoBlobs054b.sdz
|-- NanoBlobs060.sdd
| |-- Anims
| |-- Armor.txt
| |-- Bitmaps
| |-- CC_PUBLIC_LICENSE.txt
| |-- GNU_PUBLIC_LICENSE.txt
| |-- Gamedata
| |-- Icons
| |-- License.txt
| |-- Objects3d
| |-- Scripts
| |-- Sidepics
| |-- Sounds
| |-- UnitPics
| |-- Units
| |-- Unittextures
| |-- Weapons
| |-- modinfo.tdf
| |-- script.txt
| `-- spawn.txt
|-- Xect-vs-Mynn.sdd
| |-- anims
| |-- armor.txt
| |-- bitmaps
| |-- differences.txt
| |-- features
| |-- gamedata
| |-- modinfo.tdf
| |-- objects3d
| |-- readme.txt
| |-- scripts
| |-- sidepics
| |-- sounds
| |-- unitpics
| |-- units
| |-- unittextures
| `-- weapons
|-- gundam.sdz
|-- gundam1_1s.zip
|-- gundam_1.1s_epic.sdz
|-- gundam_1.1s_tinycom.sdz
`-- xtape.sd7
Also note that you need to use the right names in modinfo.tdf of dependants, ie. if you develop using .sdd you need to change modinfo.tdf of any mod depending on the .sdd to contain blah.sdd instead of blah.{sd7,sdz}.
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- Joined: 22 Jun 2006, 22:08
- Relinquished
- Posts: 126
- Joined: 22 Jun 2006, 22:08