Little Project I'm working on.

Little Project I'm working on.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Little Project I'm working on.

Post by MR.D »

Just messing around with a turret design, I was playing around with the idea of a multi turreted POP-UP defence structure, but with a twist on how it will actually operate.

Basically its a hardened bunker with a single flame turret, and the idea is that it would be a fairly weak defense unit with a single gun and would be very hard to kill as its closed up.

Once it opens up, it increases its firepower 5x, but becomes very easy to damage and allows its use of 3 seperate turrets that can each track a target, effectively making it an antiswarm turret.

I give you "the Deciever"

I am going to start the Texturing of it pretty soon, but one area I am completely lost on is converting a 3dStudio-Max file into any format I can use in Upspring, and using upspring to put it into a format that can be used in the Spring engine.

If anyone could help me get through that process, it would be appreciated.

1st design concept

First development idea, short animation movie of the first design.
** http://mrd.str8-6.com/files/Deceiver_firstdev.zip **

Image


Short movie clip of basic animation plans of the final design.
** http://mrd.str8-6.com/files/Deciever_test1.zip **

Final Design concept
Image
Image
Last edited by MR.D on 12 Sep 2006, 09:35, edited 4 times in total.
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Very nice design, i'd like to see it in a mod soon!
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hm, how about a cheaper version that cannot open like that so the enemy has to guess if it's the cheap one or the popup?
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

KDR_11k wrote:Hm, how about a cheaper version that cannot open like that so the enemy has to guess if it's the cheap one or the popup?

OOOO, awesome idea!!!

Must do!!! XD
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Very good idea indeed, make another identical building with only 1 turret that doesn't pop_up and costs a whole lot less.

That would complete the deception :-)

I like that idea alot KDR_11k :lol:

Either that, or it could be an experience bonus for keeping it alive long enough? once you reach that "golden" experience it pops up with full arsenal.

** I also added in a movie of my first design model I was working on, its above the link for the other movie.**
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

Lol, I made a similar turret "multi-gun-pop-up". There was a complete family :
-Heavy laser
-Missile launcher
-Flak gun
-Plamsa cannon
-Annihilator

I'll pack them into an ufo file
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Why ufo?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Sounds sweet. Can i put it in Lego Spring?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

/me kicks UFO and points at: http://taspring.clan-sy.com/wiki/Mod_De ... t:Archives

s3o's are supposed to be made in 3DS anyways:

http://taspring.clan-sy.com/temp/s3oexport.dle <- 3DS exporter
http://taspring.clan-sy.com/phpbb/viewt ... 60&start=0 <- s3o documantation
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yes but who can afford 3D Studio MAX?
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

you know, you can just export all the parts as .obj files and re-orient them inside UpSpring...
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

upsring can also import the 3ds filetype (the standard export file from 3dsmax) like obj-files.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I know, that's what I'm doing. But I'm objecting to his comment that the models for an opensource game should be made with a high $ package.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Its all I have, and all I know how to use well and to be honest I've seen alot of free/cheaper$$ modeling programs, and I like how 3dsmax works compared to those.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Can i put it in lego spring?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

3ds can be exported from wings3d, and imported too!
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

My biggest problem when exporting a .3ds from 3dstudio_max is that .max is its standard format.

When I export to that .3ds, the model loses its shading and sometimes becomes completely unwelded also.

Wish there was a cleaner way to get it straight into .s30
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol... s3o or 3do to 3ds = no!

I just tried to get it back in wings3d for uving, and it looked like it got mauled by the model of the superunit I made XD
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

sorry... have you TRIED the 3D Studio s3o Exporter I linked to before.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

omg lol, I must be going blind XD
thx, I'll give it a shot.

**edit**
tried the export tool, said the plug-in isn't working.

This is setup for 3dsmax ver_7 to use this plug?
I have 3dsmax5.
Post Reply

Return to “Art & Modelling”