How to enable dynamic water to get the waves effect?

How to enable dynamic water to get the waves effect?

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realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

How to enable dynamic water to get the waves effect?

Post by realBonk »

How to enable dynamic water to get the cool waves effect?

I dont get any waves (explosion etc.) :( :( :(
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Go to settings.exe, if its turned on and not working, then you're not running Blue Gene and you're out of luck. :roll:
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

just launch the settings.exe
and select the dynamic water

man ur fast bruce ;)
realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

well ok...

Post by realBonk »

Well it was activated. But thanks for the tip anyway. Blue Gene? Damn, it seems that my Radeon 9800 Pro suck as hell. So I dont have the hardware 4 this feature. I will google 4 Blue Gene to know which graphic card are able to do this nice feature and to see that my card is just too old.
realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

Blue Gene = Supercomputer?

Post by realBonk »

I didn't find anythink usefull ...

Blue Gene is a supercomputer manufactured by IBM.

What is the feature-name and the name of the graphic card that will support the waves of dynamic water?

What graphic card is needed? 400,- Dollar graphic adapter? My Radion costs 90,- Dollar :roll: :roll: :roll: :roll: :roll:

Thanks for Info and stuff.
realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

OK OK

Post by realBonk »

OK Ok... I found the answer in another Thread.... Geforce GT 6600 ... so my Ati Card is not supported and outdated
:?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Masse wrote:man ur fast bruce ;)
Not always. :wink:
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

moved to help and bugs
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It's not about your card being outdated, it's Ati writing trash drivers that don't work right with OpenGL, which Spring is based on.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Yeah, has to be a mid to high range nvidia card to work properly. Same with a lot of other features of Spring.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

KDR_11k wrote:It's not about your card being outdated, it's Ati writing trash drivers that don't work right with OpenGL, which Spring is based on.
Well, that, and the fact that his card is outdated. Nothing from that generation used SM3 IIRC. My 9800 xt could barely manage to kick out 30 FPS with shadows turned on, so even if somehow SM3 was in the cards for 9800 which was the fastest card at its time, he'd have about 2 fps.
Last edited by Caydr on 11 Sep 2006, 23:13, edited 1 time in total.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Ah, right, I thought the 9*00 was equivalent to the 6*00.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Nah, it was ATI's kick in the teeth for Nvidia's horrible FX line that could barely keep up with the year-old 9700 pro.

Don't you kids take History classes anymore? :P
realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

well... well

Post by realBonk »

... ... time to change my favourite graphic card trademark. Bye Ati ... welcome back nvidea (last used with Riva TNT2)... whatever. Thanks 4 the interesting Points you mentioned in the last posts.

Thx 4 the feedback :P
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Just so you know, I have a 7800 GS and can't make the water effects work in conjunction with other options. Just because you have a nvidia card doesn't guarantee it'll work, and the performance hit will still be massive, even on most maps without water.
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

I have 2x6600GT 128MB and it is basically unusable with dynamic water.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Spring is the only game I know of that has any effect of this kind, and the only average-user program of any kind I know of with such a broad implementation. Probably with DX10 cards it'll become a realistic thing to expect to be able to play with.
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