Suggestion for the line formation (right click etc.)
Moderator: Moderators
Suggestion for the line formation (right click etc.)
I've mentioned this before, but I think it didn't get much attention:
Can the units ordered to form a line please distribute themselves evenly across the length of this line? Atm, they stay relatively close together regardless of how long you make the line.
Now:
This is the line:
------------------------
and the units do this:
-------0-0-0-0-0-------
where this:
0----0-----0-----0----0
would make infinitely more sense.
If i want them closer together I can just make the line shorter, but if I want my 5 thuds to space out along the width of a valley, i have to place each one individually instead of just issuing a line command across the whole valley. Doing it with even distribution would also make gunship attacks soooooo much easier to coordinate. It would make a lot of things much easier.
Iirc, this used to be different. And I really think it would be a sensible feature.
Any thoughts/information on this?
Can the units ordered to form a line please distribute themselves evenly across the length of this line? Atm, they stay relatively close together regardless of how long you make the line.
Now:
This is the line:
------------------------
and the units do this:
-------0-0-0-0-0-------
where this:
0----0-----0-----0----0
would make infinitely more sense.
If i want them closer together I can just make the line shorter, but if I want my 5 thuds to space out along the width of a valley, i have to place each one individually instead of just issuing a line command across the whole valley. Doing it with even distribution would also make gunship attacks soooooo much easier to coordinate. It would make a lot of things much easier.
Iirc, this used to be different. And I really think it would be a sensible feature.
Any thoughts/information on this?
If this was used, how would one control the depth of the line? If you have a huge number of units, and try to line move them (which I do, as do other people), your going to need one huge ass line to make them spaced out nicely. The good thing about the other system is you can controll the depth of the block you make.
already done
I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)
Re: already done
alik83 wrote:I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)
zOMG
you win!
By the way, could it be possible to fix the I'll-get-your-place-so-move-away bug, when you have 16 pw's, and you send them to a point, and they try to push each other to go at the point ? This is very annoying.
Make them moving in a default formation would make more sense.
And if this formation would be customisable (line, square, or other shapes) that would be great, no ?
Make them moving in a default formation would make more sense.
And if this formation would be customisable (line, square, or other shapes) that would be great, no ?
Yeah.. thats what ive been asking earlier too :)
This would be super useful with airplanes.
Useful feature to this would be a button/mouseclick where you can define how many rows it will create...
OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
This would be super useful with airplanes.
Useful feature to this would be a button/mouseclick where you can define how many rows it will create...
OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
YES!TradeMark wrote: OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
also, when allocating units, could anyone figure out a way to send the closest units to the furthest points (as they do now) but *without* having half of them cross over each others' paths?