Suggestion for the line formation (right click etc.)

Suggestion for the line formation (right click etc.)

Requests for features in the spring code.

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espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Suggestion for the line formation (right click etc.)

Post by espylaub »

I've mentioned this before, but I think it didn't get much attention:

Can the units ordered to form a line please distribute themselves evenly across the length of this line? Atm, they stay relatively close together regardless of how long you make the line.

Now:

This is the line:

------------------------

and the units do this:

-------0-0-0-0-0-------

where this:

0----0-----0-----0----0

would make infinitely more sense.

If i want them closer together I can just make the line shorter, but if I want my 5 thuds to space out along the width of a valley, i have to place each one individually instead of just issuing a line command across the whole valley. Doing it with even distribution would also make gunship attacks soooooo much easier to coordinate. It would make a lot of things much easier.

Iirc, this used to be different. And I really think it would be a sensible feature.

Any thoughts/information on this?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I like the idea... goes in feature requests though.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

yes please! :-)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

yeah!!!!

someone patch that!
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

If this was used, how would one control the depth of the line? If you have a huge number of units, and try to line move them (which I do, as do other people), your going to need one huge ass line to make them spaced out nicely. The good thing about the other system is you can controll the depth of the block you make.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

that's also possible with this new system?

Just make the line shorter?
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

I've already requested this at least twice, but...

Use the building spacing keys to change the spacing of units in line formation!
alik83
Posts: 82
Joined: 08 Sep 2004, 15:32

already done

Post by alik83 »

I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: already done

Post by NOiZE »

alik83 wrote:I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)

zOMG

you win!
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

By the way, could it be possible to fix the I'll-get-your-place-so-move-away bug, when you have 16 pw's, and you send them to a point, and they try to push each other to go at the point ? This is very annoying.

Make them moving in a default formation would make more sense.
And if this formation would be customisable (line, square, or other shapes) that would be great, no ?
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

I don't care so much about formations shapes, just make my attacks arrive syncronized. I want them so accurate I can set my damn watch to them!
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah.. thats what ive been asking earlier too :)

This would be super useful with airplanes.

Useful feature to this would be a button/mouseclick where you can define how many rows it will create...

OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

TradeMark wrote: OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
YES!

also, when allocating units, could anyone figure out a way to send the closest units to the furthest points (as they do now) but *without* having half of them cross over each others' paths?
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