ignorelife tag

ignorelife tag

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

ignorelife tag

Post by Guessmyname »

This is mainly for those who play Game Continues on Commander Death.

Basically, if a unit has this tag, the destruction of these units is not necessary for their opponent to win. Example:

A mod has mines. As these mines are buildings, they count as units, and thus must be destroyed (along with everything else) in order for their opponents to win. This results in a long search to find the mines and destroy them.

With the 'ignorelife' tag, this is not necessary. In this example, the opponent would not have to hunt down every last mine to defeat his enemy.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

in most games it's when all the mobile units and factories are dead, but spring might not exactly worrk like that so being able to specifi like this might help... might want to make 3 settings, one that makes it ignored, one that makes it normal, and one that makes it like a commander, so if you play com-death=end, and build one of these special units with the commander tag set and lose your orriginal com, you can continue,
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Isnt that part of how commander=1; works?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

In a slightly demented state I caught myself thinking "WoW players have that tag set"...
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