Map Request

Map Request

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Map Request

Post by Sheekel »

If any mappers are looking for something to do, here's a request:

http://fileuniverse.com/?p=showitem&ID=3061

Though i like that map, the lego bumps are gigantic.

I would like to see a 12x12 or 16x16 map with regularly sized lego bumps. So several dozen of them would fit in the footprint of a unit. And as for colors, standard lego brick colors would be great because i want this to look like it's being played on a big lego baseplate.

I have several lego textures already made, but they are very very small because im using them for my Lego Spring mod.

Anyways, just a thought.
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Let's see.. hmm hmm.. we need a lego bump texture to the detail texture channel.. yess..
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

What do you think of the scale now? Want bigger or smaller?

http://img46.imageshack.us/my.php?image ... 079vk4.jpg
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Is that map format 2 or 3?
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

It's the current map format, not the new. Why?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

That looks fantastic! I didnt think anyone would actually make one. Thanks!

I suppose texture stretching on the sides of the elevated parts is due to the engine, and unfixable?

Also, that first screenshot looked great too.
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Yea, it's kind of unfixable. Because the texture maps are projected from straight up.
I thought about an option if I could make the steep places have no texture at all, but that doesn't work because I use the detail texture, which must be everywhere.
If I used normal texture to make the bumps, I couldn't get anywhere near the detail level I have now. Either the bumps would be unnaturally big, or smudgy and blurry.
To do:
-Make colors brighter.
-Place metal.
-?????
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Is it possible to have slightly less slope to the hills? But then i suppose that would completely your map concept
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

It's possible. Nevermind the textures on this pic, but it could look something like this anyways.
http://img350.imageshack.us/my.php?imag ... 084hb0.jpg
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

We can place some brick models on the map in such a way as to hide the ugly bits, it works pretty well from the experiments I've done... check out the turrets in gundam annihilation to see how it looks... I'll have a look at doing so when I have a day off again.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

you might ask smoth, as it is his map.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Well, we will probably want to come up with a whole new set of maps for the lego mod... for now the detail tex can be put in the mod file and make EVERY map look lego-ish.
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

http://img461.imageshack.us/my.php?imag ... 085ho9.jpg
I could really use some small lego block features, could someone make, or even have already at their disposal?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Thats pretty sweet. I like it a lot!
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Zagupi wrote:It's the current map format, not the new. Why?
New format has bump mapping.
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

hmm ive tryed to make a lego block ... first model after 2 months lol :P :

Image
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

The top should be 1 quad / 2 tris, right? Specially if it's going to be a spammable feature. And the sides can be culled as well.

In terms of the model, though, it looks nice. What program are you using?
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Nice, nice. Are you going to make features of them and release?
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

Erom wrote:The top should be 1 quad / 2 tris, right? Specially if it's going to be a spammable feature. And the sides can be culled as well.

In terms of the model, though, it looks nice. What program are you using?
I am using wings 3d with different bg color...
Erom wrote:The top should be 1 quad / 2 tris, right?
Well that doenst mind alot.. it maby is like 0.01 speed or what..
Like you can make a model of high poly or low poly that doesnt really mind for a feature... (i think) because it dont need to path it.. maby 1 time.. (maby i am wrong) .. :P

MJJNL
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