Um... can you please, please, please not hardcode circularthingie and other graphics, and instead keep references to them abstracted through Resources.tdf, as we move forward? I went on a quest to discover what is up with that file, and discovered that it's all over Spring, along with a lot've other files, instead of being read into Spring and passed to the code by a textfile, like everything modder-created will be.
It will allow for more flexibility down the road, such as being able to call custom particles for a given object during certain situations, custom nanospray (my immediate objective here, now frustrated when I saw the cascade effects
