StealthWhenCloaked

StealthWhenCloaked

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

StealthWhenCloaked

Post by KDR_11k »

Simple: When set to 1 it would make the unit invisible to the radar when cloaked. That would allow radar-undetectable cloakers that aren't stealthed when uncloaked. I don't think many mods intend for cloakers to be visible on the radar when cloaked. Could maybe use SeismicWhenCloaked as well to determine if it'd show up on a seismic detector then.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Abstract it to the script instead!

get/set CLOAKED and get/set STEALTH!

(If you can't tell by now, I always prefer power to be in the script where possible, since it's that much more flexible)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hehehe put up a bounty =D
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Of course script access would be better but it seems tags are added much quicker. Get/Set STEALTH would be very useful for realism mods since stealth planes and helicopters lose their stealth when the bomb bay is open. Even better would be if the cloak button didn't change the cloaking state directly but called a script function and placed the burden on the COB to activate/deactivate cloaking or stealth when appropriate. I'd say the same about activation so a script can use On/Off and still set the ressource usage independent of that.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

get/set CLOAKED would be very nice.
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