Feature Bounty - pot $50 - Completed
Moderator: Moderators
Feature Bounty - pot $50 - Completed
Person who changes the code so that the following tags are recognized and followed gets $25 (less paypal fees) from me as well as anything else that is contributed (also less paypal fees). Will be transferred via paypal.
The deadline for this is the version of Spring following 0.73b. (the one about to be released)
If you want to see the following changes implemented, donate any amount you wish by sending it to altor@rogers.com via paypal. As a long-time respected member of this community with many future goals and commitments, you can be assured that I will respect your wishes. If the changes are not made in time for the deadline, your money will be returned. Make sure to include a note saying that it is "for the feature request" or I might mistakenly think it is just a donation for my own work.
If you're not comfortable with this, just post the amount you agree to donate below. However, the possibility that the money will not come through may not encourage prospective coders as much. (for instance, if you pledge $100 and it's your 1st post... I don't think anyone would take you seriously) If you do not follow through, I'm sure there will be repercussions of some kind.
Conditions to meet:
Must not interfere with normal game functioning or affect the game detrimentally in any way, in my sole educated opinion based on analysis and testing by a developer.
You must not bother full-time developers for assistance excessively, as they are already busy with many other things.
Your patch must be accepted, after peer review, by an individual capable of committing it to the SVN.
Canrepair=0/1 - Makes a unit capable or incapable of performing repairs
Canreclamate=0/1 - Makes a unit capable or incapable of reclaiming features and wrecks
Canattack=0/1 - Makes a unit capable or incapable of attacking units or locations.
Canmove=0/1 - Makes a unit capable or incapable of moving
Canpatrol=0/1 - Makes a unit capable or incapable of patroling
Canguard=0/1 - Makes a unit capable or incapable of guarding
Canassist=0/1 - Makes a unit capable or incapable of assisting construction
Canrestore=0/1 - Makes a unit capable or incapable of restoring terrain
Reclaimable=0/1 - Makes a unit (not its wreck) able to be reclaimed or not reclaimed by any unit.
Standingmoveorder=0/1/2 - Makes a unit have its (and anything it builds) default movement state to hold position, maneuver, or roam depending on which is set
Standingfireorder=0/1/2 - Makes a unit have its (and anything it builds) default firing state to hold fire, return fire, or fire at will depending on which is set
Noautofire=1/2 - Makes a unit fire only when told to, then stop after firing one shot, or (2) makes a unit fire only when told to, and then continue firing until it us no longer capable of doing so (target destroyed, itself destroyed, out of ammo).
All changes must be reflected in the GUI - for instance, a unit without the ability to patrol should not have the patrol button. Also, for instance, an attack cursor must not appear if you're hovering over an enemy unit when you have a unit with canattack=0 selected.
-----
Ok, now it's up to you, community. If you want better mods than ever before, start committing money. Even $5 will make a difference if we get a bunch of generous people. If you go to a store and buy a game, it will cost you $50 or more. With these new tags, new mods will be possible and existing mods will be enhanced. The above tags will open the door to a great many new possibilities for us mod developers.
At the end of the month I may be able to double my commitment, depending on if I get paid properly for my overtime this month.
If you intend to work on the features, please post below stating your serious intentions. Other developers may decide to join you, or not. This is not a competition, this is just meant as a bit of encouragement to do some unpleasant work. If you do not announce your intention to perform the change and prove your capability to do so, you will be automatically disqualified from receiving the bounty. If two or more individuals collaborate, it is their responsibility to decide how the money will be split between them.
This is a serious post, do not post anything intended to be humorous. >_>
Amounts are in US Dollars only.
~~~
For some clarification:
builder=1 : can build things, but not repair or assist in construction
builder=1, canrepair=1 : can build things, can repair things, cannot assist in construction
builder=1, canrepair=1, canassist=1 : can build things, repair things, or assist construction
builder=0, canrepair=1, canassist=1 : can't build things on its own, can repair things, can assist in construction
builder=0, canrepair=0, canassist=1 : can't build things on its own, can't repair things, can assist in construction
builder=0, canrepair=1, canassist=0 : can't build things on its own, can repair things, can't assist in construction
NONE of the above can reclaim features or units, since they lack canreclamate.
The deadline for this is the version of Spring following 0.73b. (the one about to be released)
If you want to see the following changes implemented, donate any amount you wish by sending it to altor@rogers.com via paypal. As a long-time respected member of this community with many future goals and commitments, you can be assured that I will respect your wishes. If the changes are not made in time for the deadline, your money will be returned. Make sure to include a note saying that it is "for the feature request" or I might mistakenly think it is just a donation for my own work.
If you're not comfortable with this, just post the amount you agree to donate below. However, the possibility that the money will not come through may not encourage prospective coders as much. (for instance, if you pledge $100 and it's your 1st post... I don't think anyone would take you seriously) If you do not follow through, I'm sure there will be repercussions of some kind.
Conditions to meet:
Must not interfere with normal game functioning or affect the game detrimentally in any way, in my sole educated opinion based on analysis and testing by a developer.
You must not bother full-time developers for assistance excessively, as they are already busy with many other things.
Your patch must be accepted, after peer review, by an individual capable of committing it to the SVN.
Canrepair=0/1 - Makes a unit capable or incapable of performing repairs
Canreclamate=0/1 - Makes a unit capable or incapable of reclaiming features and wrecks
Canattack=0/1 - Makes a unit capable or incapable of attacking units or locations.
Canmove=0/1 - Makes a unit capable or incapable of moving
Canpatrol=0/1 - Makes a unit capable or incapable of patroling
Canguard=0/1 - Makes a unit capable or incapable of guarding
Canassist=0/1 - Makes a unit capable or incapable of assisting construction
Canrestore=0/1 - Makes a unit capable or incapable of restoring terrain
Reclaimable=0/1 - Makes a unit (not its wreck) able to be reclaimed or not reclaimed by any unit.
Standingmoveorder=0/1/2 - Makes a unit have its (and anything it builds) default movement state to hold position, maneuver, or roam depending on which is set
Standingfireorder=0/1/2 - Makes a unit have its (and anything it builds) default firing state to hold fire, return fire, or fire at will depending on which is set
Noautofire=1/2 - Makes a unit fire only when told to, then stop after firing one shot, or (2) makes a unit fire only when told to, and then continue firing until it us no longer capable of doing so (target destroyed, itself destroyed, out of ammo).
All changes must be reflected in the GUI - for instance, a unit without the ability to patrol should not have the patrol button. Also, for instance, an attack cursor must not appear if you're hovering over an enemy unit when you have a unit with canattack=0 selected.
-----
Ok, now it's up to you, community. If you want better mods than ever before, start committing money. Even $5 will make a difference if we get a bunch of generous people. If you go to a store and buy a game, it will cost you $50 or more. With these new tags, new mods will be possible and existing mods will be enhanced. The above tags will open the door to a great many new possibilities for us mod developers.
At the end of the month I may be able to double my commitment, depending on if I get paid properly for my overtime this month.
If you intend to work on the features, please post below stating your serious intentions. Other developers may decide to join you, or not. This is not a competition, this is just meant as a bit of encouragement to do some unpleasant work. If you do not announce your intention to perform the change and prove your capability to do so, you will be automatically disqualified from receiving the bounty. If two or more individuals collaborate, it is their responsibility to decide how the money will be split between them.
This is a serious post, do not post anything intended to be humorous. >_>
Amounts are in US Dollars only.
~~~
For some clarification:
builder=1 : can build things, but not repair or assist in construction
builder=1, canrepair=1 : can build things, can repair things, cannot assist in construction
builder=1, canrepair=1, canassist=1 : can build things, repair things, or assist construction
builder=0, canrepair=1, canassist=1 : can't build things on its own, can repair things, can assist in construction
builder=0, canrepair=0, canassist=1 : can't build things on its own, can't repair things, can assist in construction
builder=0, canrepair=1, canassist=0 : can't build things on its own, can repair things, can't assist in construction
NONE of the above can reclaim features or units, since they lack canreclamate.
Last edited by Caydr on 30 Aug 2006, 03:25, edited 8 times in total.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Re: Feature Bounty - pot is currently at $20 (or $50)
Well, it won't make the next release as the release branch is feature frozen.Caydr wrote:...
There is a deadline for this - the release of Spring following this next release. However, if you finish it in time for this next release, I will add an additional $30 to the pot.
...
(Unless someone implemented it already)
- EXit_W0und
- Posts: 164
- Joined: 22 Dec 2005, 01:33
I've already implemented standingMoveOrder and standingFireOrder, the patch was sent to Tobi a while back. He hasn't got back to me to say if its been added to the trunk and i did test it quite thouroughly so i'm assuming it's working if no one says otherwise.
Do i get a tiny fraction of the cash for this?
edit: just rememebered that it doesn't update the firestate or movestate in the GUI. no cash for me
Do i get a tiny fraction of the cash for this?

edit: just rememebered that it doesn't update the firestate or movestate in the GUI. no cash for me

My patch I'm working on now currently does alot of those and its surprisingly easy.
canpatrol
canreclaim
canrepair
canmove
canguard
canrestore
canattack
NoAutoFire
are atm in my patch sorted for all mobile units and factories except transports metal extractors and aircraft for which I have a few last commands to add fitlers too.
canpatrol
canreclaim
canrepair
canmove
canguard
canrestore
canattack
NoAutoFire
are atm in my patch sorted for all mobile units and factories except transports metal extractors and aircraft for which I have a few last commands to add fitlers too.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05