Open source map?

Open source map?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Open source map?

Post by Orakio »

Any uncompiled maps around? Nice ones with proper varying textures. Primarily I'm interested in seeing a well textures map (ie grey rock tiles for mounstains and grass for flat). I can height map and understand if((GREY/255)*MAXHEIGHT-MINHEIGHT)+MINHEIGHT > 0 not water else water... Also I understand resource mapping. I'd prefer to see an SMF map. So far what I've heard about textures is that you need a texture map that's the heightmap/resource map dimensions (x-1)*8 X (y-1)*8. I've also heard that you choose textures by height and angle of slopes which seems somewhat limiting to me but workable. Also that the texture file contains tiles which must be a > 0 integer multiple of (32x32) and that map conv does this horrible thing what you must have everytile twice and mapconv figures out what the tiles are by looking for something that has a matching region using 32x32 to reduce the search to a reasonable quantity of specific regions. Anyway I'm still not confident enough to try applying my own textures. I'd like to look at an example first, any able?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Wow... it's complicated but not that complicated... also you seem to be confusing the new map format and the yet to be released new map rederer map format.

You basically need a heighmap image, a featuremap image, a metal map image, and a superhuge texture.

http://fileuniverse.com/?p=showitem&ID=3659 contains a demo of all the pieces in the same place so it might help you wrap your head around the process.


Links to a bunch of info on mapping:

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2921
http://taspring.clan-sy.com/wiki/Map_development


This is the most complete general place to find answers to specific questions about mapping:
http://taspring.clan-sy.com/wiki/Create_maps

This one is a quick start guide but I think it's outdated a itsy bit.
http://taspring.clan-sy.com/wiki/Maps:Compiling

This tutorial goes through the entire process of mapping, including generating heighmaps and textures in third-party applications, this is deffinitely recommended but not required:

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Yeah, try L3DT (it makes easy textures for you for your first map) and Forboding's tutorial sticky on the forum.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Some texture maps are 500MB+ bitmaps, it's just unfeasable to release the source texture with the map if at all
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I had a 2 GBs Photoshop File for Yilith, then with 89 Layer Fatal Error - and reboot. Yilith 450 Dls are the proof anyway that nobody ever looks on Textures...
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

SM3 maps ie the newest format will be much easier to co-develope, the old format is a bad for this for the reasons AF explained above.
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