Open source map?
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Open source map?
Any uncompiled maps around? Nice ones with proper varying textures. Primarily I'm interested in seeing a well textures map (ie grey rock tiles for mounstains and grass for flat). I can height map and understand if((GREY/255)*MAXHEIGHT-MINHEIGHT)+MINHEIGHT > 0 not water else water... Also I understand resource mapping. I'd prefer to see an SMF map. So far what I've heard about textures is that you need a texture map that's the heightmap/resource map dimensions (x-1)*8 X (y-1)*8. I've also heard that you choose textures by height and angle of slopes which seems somewhat limiting to me but workable. Also that the texture file contains tiles which must be a > 0 integer multiple of (32x32) and that map conv does this horrible thing what you must have everytile twice and mapconv figures out what the tiles are by looking for something that has a matching region using 32x32 to reduce the search to a reasonable quantity of specific regions. Anyway I'm still not confident enough to try applying my own textures. I'd like to look at an example first, any able?
Wow... it's complicated but not that complicated... also you seem to be confusing the new map format and the yet to be released new map rederer map format.
You basically need a heighmap image, a featuremap image, a metal map image, and a superhuge texture.
http://fileuniverse.com/?p=showitem&ID=3659 contains a demo of all the pieces in the same place so it might help you wrap your head around the process.
Links to a bunch of info on mapping:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2921
http://taspring.clan-sy.com/wiki/Map_development
This is the most complete general place to find answers to specific questions about mapping:
http://taspring.clan-sy.com/wiki/Create_maps
This one is a quick start guide but I think it's outdated a itsy bit.
http://taspring.clan-sy.com/wiki/Maps:Compiling
This tutorial goes through the entire process of mapping, including generating heighmaps and textures in third-party applications, this is deffinitely recommended but not required:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941
You basically need a heighmap image, a featuremap image, a metal map image, and a superhuge texture.
http://fileuniverse.com/?p=showitem&ID=3659 contains a demo of all the pieces in the same place so it might help you wrap your head around the process.
Links to a bunch of info on mapping:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2921
http://taspring.clan-sy.com/wiki/Map_development
This is the most complete general place to find answers to specific questions about mapping:
http://taspring.clan-sy.com/wiki/Create_maps
This one is a quick start guide but I think it's outdated a itsy bit.
http://taspring.clan-sy.com/wiki/Maps:Compiling
This tutorial goes through the entire process of mapping, including generating heighmaps and textures in third-party applications, this is deffinitely recommended but not required:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941