s3o questions (origins and uvmapping)
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s3o questions (origins and uvmapping)
My first problem is UV mapping. I have tried using feature detection and projection but neither produce uvmaps that work with upspring (misaligned). Feature mapping seems to align something but they are the wrongsize (too small). I've tried flipping but to no avail. Am I supposed to flip in the UV window or the whole bmp?
Also these points of origin... I see no red dots. Also it sounds dodgy. It sounds like I have to move my objects when the models I imported are all perfectly aligned. I don't want to have to do that again in upspring because it sucks for aligning.
Also is it possible to zoom in with upspring?
I'm using wings 3d and upspring.
Also these points of origin... I see no red dots. Also it sounds dodgy. It sounds like I have to move my objects when the models I imported are all perfectly aligned. I don't want to have to do that again in upspring because it sucks for aligning.
Also is it possible to zoom in with upspring?
I'm using wings 3d and upspring.
Last edited by Orakio on 25 Aug 2006, 19:31, edited 1 time in total.
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Re: s3o questions (origins and uvmapping)
are you making your UVmaps in Wings?Orakio wrote:My first problem is UV mapping. I have tried using feature detection and projection but neither produce uvmaps that work with upspring (misaligned). Feature mapping seems to align something but they are the wrongsize (too small). I've tried flipping but to no avail. Am I supposed to flip in the UV window or the whole bmp?
in wings it's pretty easy. you go into the uvampping bit (having combined your model). then you select what faces you want to be attached to each other on the texture.
tell it to cut some edges for the sake of preserving the shapes of the faces.
choose projection: unfolding as it's a little easier to interpret. provided you chose your groups wisely then your faces should be grouped in nice easy to interpret places. make the texture and voila, it's done...
export parts of the model as .obj and it'll automatically save a copy of the texture in the same folder.
NOW you have to make the texture a 32bit RGBA .tga/.dds. use something to add an alpha layer. that should work fine with upspring.
i don't think the texture needs to be flipped for upspring, only for spring itself. flip the image itself when you want to!
you can only see the origins in red when move mode is selected. select specific objects to see their origins.Orakio wrote:
Also these points of origin... I see no red dots. Also it sounds dodgy. It sounds like I have to move my objects when the models I imported are all perfectly aligned. I don't want to have to do that again in upspring because it sucks for aligning.
it's not too bad to replace them. - resize the window/POV you're working in so it's a bit bigger and zoom in (see below

YES!!! - use the middle mouse button (click your wheel)Orakio wrote: Also is it possible to zoom in with upspring?
a little note about using Wings... I strongly recommend that you do two things if you haven't already:
1.) go into edit->preferences, and in the camera tab, select 3-button mouse and Blender-style camera control.
2.) edit->preferences, advanced tab, and enable advanced menus.
If you are new to modelling, I strongly suggest doodling and fooling around with different commands and tools so that you get acquainted with and used to using them.
1.) go into edit->preferences, and in the camera tab, select 3-button mouse and Blender-style camera control.
2.) edit->preferences, advanced tab, and enable advanced menus.
If you are new to modelling, I strongly suggest doodling and fooling around with different commands and tools so that you get acquainted with and used to using them.
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damn right - that's one of the most usefull features in the programFizWizz wrote: 2.) edit->preferences, advanced tab, and enable advanced menus.
If you are new to modelling, I strongly suggest doodling and fooling around with different commands and tools so that you get acquainted with and used to using them.

I fixed the UV mapping. I exported the obj of the combined model and imported UV coordinated from that.
I still don't get changing the point of origin.
Is it possible to do it without moving parts? I need wings to align all my objects upspring just isn't good enough for me to feel that my objects are correctly centred and positioned. So it seems that to set the point of an object, I ignore that object's actual point and move the object in relation to the root point that I want it's point to be and click apply them moving it back. What's the point of having it in the right position in the first place?
I only started modelling a few days ago...
bdsm.kicks-ass.org/Spring/Orakio/dev/
I still don't get changing the point of origin.
Is it possible to do it without moving parts? I need wings to align all my objects upspring just isn't good enough for me to feel that my objects are correctly centred and positioned. So it seems that to set the point of an object, I ignore that object's actual point and move the object in relation to the root point that I want it's point to be and click apply them moving it back. What's the point of having it in the right position in the first place?
I only started modelling a few days ago...
bdsm.kicks-ass.org/Spring/Orakio/dev/
Last edited by Orakio on 25 Aug 2006, 21:31, edited 1 time in total.
Uhmm, sorry to butt in, but I need a little help, this stupid thing REFUSES to allow my actual unit's body to take over, and instead I have a damn flare on top of the list...
Anybody know how I can kick it out.. I tried copy/paste and similar things already...
Fuck that: I just deleted it and remade it in upspring, and spent 20+ mins moving it into the right place, somehow it vented my anger...
Anybody know how I can kick it out.. I tried copy/paste and similar things already...
Fuck that: I just deleted it and remade it in upspring, and spent 20+ mins moving it into the right place, somehow it vented my anger...
Well I'm not 100% sure of the problem but here's what I do...
If I have an object with three pieces, the base, roundabout and seesaw, I select each object one by one and use the export selected option in file to export each object as a separate obj file. Then in upspring I start of by loading the base object. I select the base object and import the next object, roundabout, then I select roundabout and import seesaw. That seems to work for hierarchy with me.
If I have an object with three pieces, the base, roundabout and seesaw, I select each object one by one and use the export selected option in file to export each object as a separate obj file. Then in upspring I start of by loading the base object. I select the base object and import the next object, roundabout, then I select roundabout and import seesaw. That seems to work for hierarchy with me.
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I'm still having trouble with UV mapping. Upspring keeps showing them misaligned and things. It worked before if I imported coordinates from a file but now that I have added more objects it produces misaligned textures again. I have tried exporting to a model for UV mapping but all this does is produce a model with ruined edges added or morphed everywhere that still doesn't align fully.
Also what does it mean if it can't use feature detection because of closed surfaces?
Also what does it mean if it can't use feature detection because of closed surfaces?
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You mean combine it? I have been doing this, however there are two faces that upspring doesn't sppear to map correctly. Since my unit is an arms nano lathe I imported the lathe from the AA 3DO and fixed the nose (redid it. I'm wonderring if there are some invisible bad settings left behind and I'm tempted to make the model again. In upspring when I go to view UV map everything is fine except that two faces of the nano lathe, the biggest, are huge and on the top of a load of other things.
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just let wings choose which faces belong to which groups and look at the outcome; when you're UVMapping you can't choose all the faces to be attched to one another as it confuses Wings. instead it divides the faces up into groups. these groups are split up on the UVmap. you can shuffle them round, transform them etc etc until they're in the right place, then make the texture.
edit: post a screengrab of your problem on myimg.de or imageshack
edit: post a screengrab of your problem on myimg.de or imageshack

Nah I use my own serverfor images, no excessive features, simple and no bandwidth limit, fast to upload with FTP...
Anyway it seems to be fixed. I redid the nano by hand and made it the same then rebuilt the model in upspring so I have to do my origins again
It seems to randomly not like somethings. Wings still doesn't appear to like using feature detection on the nano only project, but it all seems to map so far.
All I need now is to find out how to use the alpha channel. I have gimp.
Anyway it seems to be fixed. I redid the nano by hand and made it the same then rebuilt the model in upspring so I have to do my origins again

It seems to randomly not like somethings. Wings still doesn't appear to like using feature detection on the nano only project, but it all seems to map so far.
All I need now is to find out how to use the alpha channel. I have gimp.
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- Joined: 10 May 2005, 19:24
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24