New map released .. called Relics-V2 ...

New map released .. called Relics-V2 ...

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New map released .. called Relics-V2 ...

Post by genblood »

I've been working on a new map and it's completed now.
I had some help from Forboding Angel on the height map.

The changes that Forboding Angel did improved the overall
map, again thanks for the help.


Here are some screenies and a link to download the map.

Image

Image

Image

Image


Link for the file

http://www.unknown-files.net/index.php? ... &dlid=1576

Post your comments .....
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Size?
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

OH,

Sorry ... it's 16x16 with 10 starting postions.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Cool! Nice use of textures.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

zomg 16x16 ftw!
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

okay, looks like the top has a few less metal spots than the south, could maybe use a little bit extra m output per mex :p
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

C'mon.. cactuses and rocks :wink:
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Features ftw. Nice terrain though.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

LathanStanley wrote:C'mon.. cactuses and rocks :wink:
Yes.

Not too many; enough for atmopshere and detail...
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Hey Genblood, good effort there.

Minor quibbles: the skycube or whatever is doesn't match the terrain color, and the shadows don't have any blue in them, like they would IRL, and you need higher contrast between shaded areas and lit areas- bump up the light level and make the shadows darker and blue-er.

Just minor quibbles, though.
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