Permanent los & mapped map
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Permanent los & mapped map
In OTA you could choose permanent los & mapped map, so you can see what your enemies are doing.
That was nice feature, i used it sometimes. Makes total different game play.
We dont have unmapped los yet, but what if we could have only that feature you can see whole map and enemies too?
So, would this be hard to add... I think not. Just one or two FOR-loops and make the map visible by adding some values to them?
That was nice feature, i used it sometimes. Makes total different game play.
We dont have unmapped los yet, but what if we could have only that feature you can see whole map and enemies too?
So, would this be hard to add... I think not. Just one or two FOR-loops and make the map visible by adding some values to them?
Um... well... I don't think it'd be a quickie, honestly. Otherwise it'd have probably gotten added by now. The problem here is that Spring's LOS is not just a 2-D grid of "known" and "not-known" spaces on the map. What you'd end up with, really, is a gigantic LOS calc being done over the entire map, but only for "clear" areas. This could get quite expensive over time, because of the need to mask the "not-known" areas.
Not really. Ghosted buildings merely stay ghosted until they are observed again. You don't have to update whether they're alive, dead, building things, etc. It's not a really big deal to keep them that way, from the client-side code's perspective. Doing something like permanent LOS, on the other hand, is considerably more difficult.
Basically the problem here is that there is no fog of war system in place at all at this time... only a LOS system, while in most games all you have to do is turn something off, in Spring you would have to add signifigant code to the current system...
an easy solution would be to just turn off the los detection entirely, allowing all units to be seen all the time... it would give you at least one of the effects you are looking for... for proper fog of war mapping we still havn't come up with a good way of doing it... maybe just voiding out the land that hasn't been explored or something.
an easy solution would be to just turn off the los detection entirely, allowing all units to be seen all the time... it would give you at least one of the effects you are looking for... for proper fog of war mapping we still havn't come up with a good way of doing it... maybe just voiding out the land that hasn't been explored or something.