Hoverattack stay in place?
Moderator: Moderators
Hoverattack stay in place?
I've got a gunship with a huge range on its weapons (4096), with airhoverfactor=0 and hoverattack=1 it behaves pretty well most of the time. But the trouble starts when it gets an attack order, it tries to move to its maximum weapon range and doesn't even stop there, it flies right off the map. Currently I have to move it where I want it and hope it automatically shoots at the right targets. Can we have a tag for gunships that tells them not to bother with that attack dance and just stay in place? Because that's what gunships do in every other game.
Re: Hoverattack stay in place?
Ive tested for my mod an ARM cruising missile plane with a large range and its ok.When I get back to my house I can send you the file.Please send a PM with your e-mail.KDR_11k wrote: ......But the trouble starts when it gets an attack order, it tries to move to its maximum weapon range and doesn't even stop there, it flies right off the map.
VonGratz

Plane or gunship? The two behave differently. With a plane I'd simply set attackrunlength but a gunship always wants to stay at max range.
Argh: That'd be bad, it needs to be able to keep moving since it gets blown out of the sky if it doesn't move while under enemy fire. It's dead in no time without proper micro and that's the way I want to keep it. Wipes out an entire tank platoon in no time but dies just as fast if you don't move it around to avoid enemy fire. Never mind that the script wouldn't be able to tell if the gunship has a move order or an attack order so it might lock the gunship down because it spotted an enemy along its path.
Argh: That'd be bad, it needs to be able to keep moving since it gets blown out of the sky if it doesn't move while under enemy fire. It's dead in no time without proper micro and that's the way I want to keep it. Wipes out an entire tank platoon in no time but dies just as fast if you don't move it around to avoid enemy fire. Never mind that the script wouldn't be able to tell if the gunship has a move order or an attack order so it might lock the gunship down because it spotted an enemy along its path.
canhover=1 plane with cruise missiles.It avoid the flight of the plane after launch their weapons through the enemy lines.They destroyed a large attacking fleet and I resolved to rebalance it.KDR_11k wrote:Plane or gunship? The two behave differently. With a plane I'd simply set attackrunlength but a gunship always wants to stay at max range.
