Talon in spring - WIP

Talon in spring - WIP

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Looks awesome!

Talon is an addon race for TA right?

What are you gonna balance after? Or is it gonna be standalone, Talon vs Talon?
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

up to noruas, he said he is going to do it for XTA
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Is that because the number of units for Talon to be equal vs Arm and Core in AA is a tad high right now?
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Guessmyname wrote:Is that because the number of units for Talon to be equal vs Arm and Core in AA is a tad high right now?
no, we feel that AA's assortment of units with inconsistent styles does not fit with talon. talon units all have the same style
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

talon+tll could easily become a replacement XTA once the texture/sound stuff is sorted out......
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

AF wrote:talon+tll could easily become a replacement XTA once the texture/sound stuff is sorted out......
And the script ?
Certainly some script are copy/paste from cavedog one :(
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'd be more worried about reused sound or texture files.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Just an FYI, XTA is not very popular and many claim it's inbalanced. Are you gonna edit XTA balance to fit Talon?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

many claim it's inbalanced.
The same could be said of AA, it's a matter of preference, as some would say XTA is more balanced, and that AA is more rock paper scissors than they can stand, albeit tere always being more to it than that.
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

XTA is unbalenced because HLTS are wtfpwnall.
User avatar
FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Drone_Fragger wrote:XTA is unbalenced because HLTS are wtfpwnall.
Were a mod unbalanced in favor of a defensive structure, one would expect longer game times relative to other mods, which does not seem to be observed in the case you mention.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You just havent figured out the tactics to counter hlt's in XTA. Try hitting them with ravens/diplomats/merals/dominators from afar for a safe option.

Also, toasters and ambushers outrange them.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Different ideologies

Post by Pxtl »

AA and XTA have different ideologies. AA favors balance through complexity, XTA favours simplicity. This makes XTA harder to balance because changing one large, universal simple rule has many more unintended consequences than tweaking tiny, detailed rules.

Personally, I think the real reason for AA's popularity is the additional units. If XTA had the long list of new units, it would be the more popular mod. Thus, if someone were to add 3 or 4 new factions to XTA (say, the Xect, the Talon, the Rumad, etc.) I think it would gain in popularity.
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

personally, i'd rather have this for one of the ota mods, but for less than obvious reasons, the spring community has a perplexing aversion to anything ota, especially considering XTA, AA and countless other most popular mods are ota variants. unless I was wrong about the hatred of the OTA mods, XTA will do.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

You can try to add it to the lost legacy ( tll ) and have a two independant races mod.
Or to the tll mods wich is working pretty well ( and then have 4 races ).
I dont remeber who ported it... NOiZE ?

( Surely, I would play an ota mod with those two races added ! )
( Of course, if there is some server .. not like EE :()
Last edited by Torrasque on 24 Aug 2006, 17:00, edited 1 time in total.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i only ported it..
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Image



Sexiest Spring mod ever. I was wondering when TRO's leet skillz would make the leap.


Keep in mind - these are not UVMapped; old fashioned 3do. They looked sweet in TA, in Spring - this looks pro. I'd pay for this shit if the engine was cleaned up :P
Post Reply

Return to “Game Development”