Scripting forum

Scripting forum

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Scripting forum

Post by KDR_11k »

Scripting questions have currently no real place on this forum. I propose adding a forum for scripting discussion so scripting discussions are easier to find instad of scattered across mods, art and general.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

What we mainly need, frankly, is a private modding forum, where modders who have released public projects can post, others can read... just like the mappers get now.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

+1 to modders forum
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

+1 to both of 'em..
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

I see Argh's point. I vote for a more save place to post questions and provide answers too.

+1
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

+1
My only doubt is about what kind of scripting KDR is talking...Did it for units (that utilize COB/BOS C++ based) or Spring sources :?:
VonGratz 8) ou DuGratz, Le pirate :twisted:
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

BOS/CoB and whatever else may get implemented, the development forum already covers the Spring source.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

it'd certainly be handy to have some concentrated cob forum - it's as big a part of modding as modelling/artwork isn't it?**

**as far as the functionality of the mod goes
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

The best places to learn about.

You can found a lot of threads discussing it in TAUniverse TA foruns (since year 2000) and stuff about BOS/COB scripting in the tutorials in FileUniverse and TADesigners.
Also unpacking OTA, BugFix and UH script files would be useful.Ive put BugFix BOS in FileUniverse sometime ago.
VonGratz :wink:
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