Map in the works ...

Map in the works ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Map in the works ...

Post by genblood »

Here are some screenies of a new map I'm working
on. It's a desert map with custom features. So, here
is the screenies ...

Image

Image

Image

Image



I'm still working out the little details out. Post your comments ....
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

The features look fantastically out of place. They need roots or soemthing.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You know the colour below the waterline? Make that the same colour as the ground as close as you can, then make the sky less cloudy and bluer.

Otherwise its great.

That and the roots thing....
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Good use of textures there 8) nice..
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

It bugs me that one texture is brighter than the others. It creates a weird-looking lighting effect sort of a thing. You see?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

That can be fixed by makign there much greater height depth in the map.

genblood make the brighter bits much higher so they look more like hills than just 'bumps'
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Will fix the height issue ... An a few other things too.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Good textures, uninspired heightmap, horrible misuse of features.
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Das Bruce wrote:Good textures, uninspired heightmap, horrible misuse of features.
I could say the same, only in a much nicer way =) The heightmap could use more detail imo. The features do not alarm me in the same way, althou crystal stuff doensn't come in mind at first when thinking about deserts.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I wouldn't say mis-use as much as I'd say.. "too many"... :|

but thats just me... if it was like, 1/5 as many crystal things, and rocks for the rest.. with some other stuff.. I dunno... the EI statues though?? ummm... k.... I'd say SCHWEEET!

but meh, its just over-used.. not nessicarially bad... the colors don't clash too much...
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

I've taken out the features and increased the overall height of the map. I also, messed with the textures alittle ... So, here are some new screenies
to look over ... I figure alot of the new maps being released are pretty
green landscapes. I decided to go with a desert theme. ...

Image

Image

Image

Image

Image




Post your comments .....
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

very prettyfull.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

much better.

But see that map edge? The colour of the skybox below the water plane should match the land in a landmap. Try it, it'll be a big improvement over what it currently is.
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Post a screenshot which shows some of the hills? Now we just see flat, flat, flat.
The different brightnesses of the textures still look a bit weird imo.
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Molloy
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Joined: 05 Jan 2005, 22:05

Post by Molloy »

People never post the important info. Map size, metal layout, wind etc.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I've done some changes and the looks have improved IMHO ...

So, here are the new screenies ...


Image

Image

Image


Post your comments ...
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Your map looks very nice, although those lines that go across the high-ground look artificial (if that's intended, carry on then).
One thing that is Very Bad in bold red letters is the speed modifier though. Having everything move at default speed except hovercraft which get a 50% boost is not a good idea. It screws with the balance of hovercraft in mods. E&E in particular, because once it is done, the 3rd side is exclusively hovercraft!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I dunno about that whole pattern thing on the hills, it just doesnt look natural.

And extend that sand into the flats a bit more, there's too much of that repeating texture all together, it needs to be broken up a bit so it aint monotonous.....
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

It looks very nice, with the exception of the lines on the hills, IMO. Also, you might consider adding a few rocks, if you could find some that would go with the map.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Genblood, could you send me your heightmap? I have an idea that might help you out.
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