Maybe I'm doing something wrong, I just wanna see them in the game
That damn upspring....
Moderators: MR.D, Moderators
That damn upspring....
Does UpSpring hate me? I have tried a lot and looked through maestro's tut, but nothing helps... If i try to save a model as .s30 or anything, it says that it doesn't know what format .tga or .dds is...
Maybe I'm doing something wrong, I just wanna see them in the game
Maybe I'm doing something wrong, I just wanna see them in the game
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
that sounds a bit vague. is the probelm in upspring or in spring itself?
basic process is:
load model (xxxxx.obj)
assign the part a name
with the object selected you import other .objs as daughters
don't rotate or mirror them...i found that it didn't work.
assign the model a radius, height and centre (otherwise it won't appear in spring)
show it your textures...
save as .s3o, but remember to put the .s3o at the end of the filename too
and it's an s3o not s30
basic process is:
load model (xxxxx.obj)
assign the part a name
with the object selected you import other .objs as daughters
don't rotate or mirror them...i found that it didn't work.
assign the model a radius, height and centre (otherwise it won't appear in spring)
show it your textures...
save as .s3o, but remember to put the .s3o at the end of the filename too
and it's an s3o not s30
Move? Why? If you do it properly in wings before you can save yourself the time of doing it in Upspring. Speaking of which, I'd write down the previous coordinates and set the origins manually by punching in values in until they match, then restoring the old positioning. That way your model will stay the way it's supposed to be.
It's a shame that origins are reset if you replace a child with some other model or itself to save time of doing things twice over and over again
It's a shame that origins are reset if you replace a child with some other model or itself to save time of doing things twice over and over again
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
technically it does but i've found that anything apart from moving and scaling does very strange things to the objects (eg inverting the faces and warping the overall shape).
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
unpossible wrote:technically it does but i've found that anything apart from moving and scaling does very strange things to the objects (eg inverting the faces and warping the overall shape).
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
hmmm..... maybe I should include the *.3ds or some other format of my files so they can be "altered" without TOO much effort...
didn't realize upspring did that to models.. I've never used upspring directly for model editing..
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Hmm, thanks for the clarification, guess I have my work cut out for me even after finishing the texxing...technically it does but i've found that anything apart from moving and scaling does very strange things to the objects (eg inverting the faces and warping the overall shape).
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
Thanks, it would be a very great help for more complex models.it's a known problem yes.. but i'm working on it again.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
