Maybe I'm doing something wrong, I just wanna see them in the game

Moderators: MR.D, Moderators
unpossible wrote:technically it does but i've found that anything apart from moving and scaling does very strange things to the objects (eg inverting the faces and warping the overall shape).
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
Hmm, thanks for the clarification, guess I have my work cut out for me even after finishing the texxing...technically it does but i've found that anything apart from moving and scaling does very strange things to the objects (eg inverting the faces and warping the overall shape).
it's best to make all your parts in wings fully before importing (this can still be done with copying other already UVmapped parts and transforming them across the x axis & inverting, rotating or whatever is required. it saves a lot of faffing about in upspring...)
Thanks, it would be a very great help for more complex models.it's a known problem yes.. but i'm working on it again.