Battle Craft - mod in development

Battle Craft - mod in development

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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What's your oppinion on the idea for this mod?

Poll ended at 25 Aug 2006, 17:46

Great, keep working on it!
5
45%
It's good :)
1
9%
Okay I guess, I don't really care...
4
36%
I hate it, get rid of it!... now!
1
9%
 
Total votes: 11

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Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Battle Craft - mod in development

Post by Relinquished »

Battle craft is a mod by Relinquished, P3374H, and Apollo_13.
and thanks to BuNnZ for lore and such :)

(sorry for the weird formating, It looked good in notepad, I just don't know how to keep the format).

We're hoping to make a mod that has a playing style like War Evo. but also involves some OTA style, where you can build some buildings and attack units. But to win, you almost have to use your main unit.

Currently the unit list looks like this:

Races: (all races and units need names) -
All command units (even the air specialty one) are tanks.
Command tanks are the strongest unit in the game, but huge swarms of attack units should be able to take one down.
The focus of this mod is around combat like in War Evolution, but it also allows players to build some light defences and attack units.
Some units (all the command tanks do) have two weapon sets, selectable with the on/off feature. Most of these weapons use the
same turrets, they just fire a different type of weapon. For example, when on, a rocket tank may fire 1 rocket every 4 seconds, but
when off, the same tank will fire half strength rockets (1 per 2 seconds).

Laser Specialty (name needed) - uses laser weapons, good balance of speed and power

* Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- fusion generator (creates energy)
- heavy laser defence (good against ground)
- light laser defence (good against air)
- factory (produces attack units)
- heavy laser tank (good against ground)
- light laser tank (good against air)
- laser ground/air attack plane (2 turrets, 1 good against ground, 1 good against air)

Fire Specialty (name needed) - uses fire weapons, more powerfull than fast

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- solar collector (creates energy)
- flame turret (medium against ground and air)
- anti swarm flame turret (two weak flamethrowers)
- factory (produces attack units)
- light flame tank (single flamethrower tank)
- heavy flame tank (twin flamethrower tank)
- fast flame tank (good against air)

Lighning Specialty (name needed) - uses lightning weapons, faster than strong

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- particle accelerator (creates energy)
- light lightning turret (good against air)
- heavy lightning turret (good against ground)
- factory (produces attack units)
- fast lightning plane (good against air)
- ground attack lightning plane (good against ground)
- mobile lighning tank (good against ground)

Plasma Specialty (name needed) - uses plasma weapons, stronger than fast

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- solar generator (creates energy)
- flak cannon (good against air)
- plasma cannon (good against ground)
- factory (produces attack units)
- flak tank (good against air)
- plasma tank (good against ground)
- bomber plane (good against ground)

Rocket Specialty (name needed) - uses rocket/missile weapons, good balance of speed and power

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- solar collector (creates energy)
- missile tower (good against air)
- rocket tower (good against ground)
- factory (produces attack units)
- fighter plane (good against air)
- rocket tank (good against ground)
- missile tank (good against air)

========== everything after here is for later, finish top five races first ==========

Power Specialty (name needed) - very strong, very slow

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- fusion plant (creates energy)
- heavy rocket tower (good against ground)
- heavy missile tower (good against air)
- factory (produces attack units)
- heavy laser tank (good against ground)
- heavy flakker fighter (good against air)
- heavy bomber plane (good against ground)

Speed Specialty (name needed) - very fast, very weak

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- solar generator (creates energy)
- light laser defence (good against air)
- rocket defence (good against ground)
- factory (produces attack units)
- fast plasma tank (good against ground)
- missile tank (good against air)
- fast lightning fighter (good against air)

Air Specialty (name needed) - most units are air based

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal) - can we try to make this unit look like it's flying? (just an elevated ground unit?)
- solar generator (creates energy) - can we try to make this unit look like it's flying? (just an elevated ground unit?)
- medium laser defence (good against ground) - can we try to make this unit look like it's flying? (just an elevated ground unit?)
- missile defence (good against air) - can we try to make this unit look like it's flying? (just an elevated ground unit?)
- factory (produces attack units) - can we try to make this unit look like it's flying? (just an elevated ground unit?)
- bomber plane (good against ground)
- laser fighter (medium anti air/ground)
- missile figer (good against air)

Ground Specialty (name needed) - most units ground based

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- particle accelerator (creates energy)
- flame tower (good against ground)
- flakker turret (good against air)
- factory (produces attack units)
- flakker tank (good against air)
- lightning tank (good against ground)
- missile tank (medium anti air/ground)

Artillery Specialty (name needed) - most units designed for long range strikes

Command Tank (two weapon sets, on/off)
- metal extractor (creates metal)
- solar collector (creates energy)
- anti air laser (good against air)
- rocket defence (good against ground)
- factory (produces attack units)
- plasma artillery tank (long range plasma)
- rocket tank (long range rockets - fly randomly, like the arm rocket spider's rockets)
- missile fighter (good against air)

And yes, you read correctly, there are going to be 10 races. Before we get to work on the last 5, I want to get the first 5 fully working.

Right now we have P3374H moddling/texturing all the units, Apollo_13 is doing the sound effects. And Relinquished is doing the scripting/weapon files and unit files.

We will (hopefully) be releasing the first version with at least some semi-working units, enough so that you can get a feel for what the finished mod will be like, by the 25th of August.
Last edited by Relinquished on 19 Aug 2006, 18:41, edited 1 time in total.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

<noob="modmaking">Hay...I said I couldn't texture, until I figured out how... </noob="modmaking">
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Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

oh, I thought you said you could...sorry, I'll get Apollo to do that..
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Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

mex and fusion

Post by Relinquished »

P3374H finished the first two models, they're from the Laser race, the mex and fusion. Here's a quick picture of them just to give you guys a taste of what the laser race might look like:
Image
We're not going to show you anything else till we have some ingame screens :D.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

The fusion looks like a ripped version of the cores one....
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

So basically the premise is lots and lots and lots of playable races with small unit/building sets? It's interesting... I'll reserve final judgments until I play it but it's not the kind of project I would be interested in working on...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Too much to read, summarise.

Those pics are uninspired to say the least.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

There are duplicates of this thread and the other is the more popular so I'm locking this.

[edit] of course feel free to move your posts over, the other thread can be found here
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