!!!! Aircraft land for no reason !!!!
Moderator: Moderators
!!!! Aircraft land for no reason !!!!
I don't know why I haven't posted this before (or maybe I have and I'm just being Caydr), but this has really got to be bumped up to the top of the todo list. Aircraft, especially gunships, will land in the middle of combat for no discernable reason. You'll have no problem verifying this or finding replays. It happens constantly.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
You can not change them around at all. If you do they stop working. You can't make them fly higher <stop working
You can't easily edit the how many bombs they drop < reload time< breaks if you change it
You can't edit the spread of the bombs < breaks them
You damn near can't change anythign about them or they break. It's very annoying.
You can't easily edit the how many bombs they drop < reload time< breaks if you change it
You can't edit the spread of the bombs < breaks them
You damn near can't change anythign about them or they break. It's very annoying.
Turnradius needs split into turnradius (for movement) and attackrunlength (for attacking). Try setting turnradius=5000; then =1000 and see what I mean. However, you can't just set it low and forget about it, because that makes the plane unable to ever attack since it just jiggles or circles around the target spiralling in.
[edit] Also, Fanger:
[edit] Also, Fanger:
0.70b1 changelog wrote: ...
- Added "dontland" unit tag, to specify aircraft that should not land. Don't use this on transport units!
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
If I remember right, JC told me that that hoverfactor is a variable between 0 and 1. You can for instance set it to 0.1 for much slower drifting around. This is how he planned it anyway, not sure if it was done.
Bombers if not messed with work fine. Everything else if not messed with lands for no apparent reason. Where should the priority go?
Bombers if not messed with work fine. Everything else if not messed with lands for no apparent reason. Where should the priority go?

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
This is just a bug, it has little to do with a large scale rewrite.Well I guess that a large-scale rewrite of the aircraft handling code is needed, but that would probably be quite a big job. Maybe start a thread in the dev forum with the way you'd like it to work - internally and/or from the perspective of the mod...
If people figure out why it does that and how to remove it, they solved it and it can be fixed.
This is different from patches written to add new features by unexperienced coders. This stuff doesn't require proper design.
And yes, like swiftspear said, the forum isn't the best place to discuss patches. Use the mailing list or mantis.