I'm still thinking of various color settings and such.
And I know there's very profound contour lines visible, but I think I'm going to let them be because removing them would require sacrifices elsewhere.
A few possibilities follow:
What do you mean?
You can build stuff even on the steepest slopes(not counting the deformations). Althou not solar collectors, somehow. But wind power, kbot labs, etc.
I REALLY REALLY like the fact that it is not YET ANOTHER flat map with some hills standing up. That height difference i so sweet, really makes a more "realistic" feeling to the whole thing. Me like, cant wait to see the final version!
There's actually not much texture right now. All there is is a kind of a lighting solution from 3ds max ..
But I like the desert feeling from the few first images. Maybe I could put some subtle sand texture to almost everywhere and some rocky stuff on the deformations.
16 bit can be done, but it's not very easy(the first time anyway).
You have to pull the heightmap into photoshop cs2, image>mode>16bit
Then filters>blur>guassian blur > 2.0 pixel strength.
Save as myheightmap.RAW
SOmetime it works, more often than not for me mapconv spits it right back out at me, but it can and does work, but generally it's more trouble than it's worth to me.
Leave it as sandy desurt!!! it was way cool like that, infact the second set of shots looked realy good...
the ocntors are a bit messy in some places... If you can ditch them it will add to it... them maybe do layers of sand on te hdifferent heights to help with identifying the height from above. Thant and a nice sand texture over it... and ummm.
Please dont do the weird grass... rocks would be much cooler.
in the smd where it says sun direction, change the second number to 2.
like this:
sundir= 2 2 0;
these coordinates are
sundir= x y z;
Y is vertical in this way so setting it to 2 will most likely double the sun height and your contours will dissappear... and the map will look a lot better. I wouldn't ditch the last texture you made until you have removed the contours. It might very well look much better than you originally thought.