To be honest i like to know how long i have been playing without speed adjustments in mind. Why should the game speed affect game time, answer is it shouldn't, and doesn't, so why speed up the timer?* Show ping in wallclock time instead of game time (ie. scale with speedFactor).
Game time update
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- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Game time update
I noticed this which actually annoyed me
Re: Game time update
+1clericvash wrote:I noticed this which actually annoyed me
To be honest i like to know how long i have been playing without speed adjustments in mind. Why should the game speed affect game time, answer is it shouldn't, and doesn't, so why speed up the timer?* Show ping in wallclock time instead of game time (ie. scale with speedFactor).
I think you shoud read it twice 
He doesn't modifiy the game time.
He speak about the ping, wich arificialy became very heigh if you are in +10, or very low, if you are in +0.1 .

He doesn't modifiy the game time.
He speak about the ping, wich arificialy became very heigh if you are in +10, or very low, if you are in +0.1 .
Last edited by Torrasque on 16 Aug 2006, 19:50, edited 1 time in total.
what Torrasque said indeed.
I only fixed a bug in display of ping time, being that it was shown in gametime milliseconds instead of wallclock time milliseconds (which is what you expect for a ping time).
EDIT: so the .clock gametime is not modified at all.
EDIT: e.g. with speed 3 spring showed the ping 3 times too high (shown ping worse then actual), with speed 0.3 spring showed the ping approx. 3 times too low (shown ping better then actual).
I only fixed a bug in display of ping time, being that it was shown in gametime milliseconds instead of wallclock time milliseconds (which is what you expect for a ping time).
EDIT: so the .clock gametime is not modified at all.
EDIT: e.g. with speed 3 spring showed the ping 3 times too high (shown ping worse then actual), with speed 0.3 spring showed the ping approx. 3 times too low (shown ping better then actual).
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Well I don't really feel like typing pages of examples in a commit message when the fix is a single changed line.clericvash wrote:Well the development log wasn't very clear on that
Also, the log isn't targeted at random enduser public, but rather at ourselves (the developers), to know in the future what changes may have caused which bugs etc.
(The log message already was significantly longer then the fix, let alone this thread...)