.cob=wait forendburst if not exist

.cob=wait forendburst if not exist

Requests for features in the spring code.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

.cob=wait forendburst if not exist

Post by emmanuel »

it seems unit wait for fire before engaging next(if writed)but not for end burst(visible with long &slow bursts)
anothers request a corect release =some maps don t must hav 130gravity( mars) if balistic=1 is not fixed
armcommander/decoy(same i think) script seems buggy when fire sometime not sight/align weapons=if true it s the highest ridicul
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

what?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Emmanuel:

1. Units only wait as long as their script and the FBI requires before they can aim and engage another target. You need to read Maestro's scripting guide (see in the Wiki) if you don't understand this.

2. I have tested the gravity, and it appears to work correctly. If you're asking for standard gravity on all maps... that's an option that mappers control, and I doubt if you will get what you want, because different gravity levels make gameplay interesting.

3. The Arm Commander / Decoy scripts may, in fact, be somewhat buggy, depending on the values you put into the FBI for the weapon. You must remember- the animation and the weapon's values all play very important parts in how a weapon operates! Newbie modders are often ignorant of how important the animation speeds and things like Tolerance / PitchTolerance are. In short, the Commander/Decoy script/models work very well, with the weapons that they were designed for.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

no i don t talk about hack with script engine work
i talk about wait for XX before next step
its only logical and lot of scripts work good when changing weapons
but some script wait 3second after fire and go to stop position but when another fire release weapon before reaching sight !
i read a part of scripting guide and i know don t wait for endshooting is a mistake same for the commander bad script
i ask only :if exist an instruction(nohacked)for wait for endburst same wait for shoot in script and if not add it
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

My eyes, you're hurting them. *cough* Maybe you should rewrite the scripts from scratch or modify them.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

There's a script call when a burst ends (no idea what the function is called), alternatively just multiply the burst rate with the burst shots and sleep that.
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