Saving / Loading very important...

Saving / Loading very important...

Requests for features in the spring code.

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Codex
Posts: 13
Joined: 13 Aug 2006, 14:17

Saving / Loading very important...

Post by Codex »

As a lover of huge single player skirmishes on huge maps I desperatly miss a working save/load option. In the moment TAS only works for short skirmishes not for great battles during many hours because there is no way to save all you "work"...

Also TAS crashes a lot for me (and obviously a lot of other people) so saving is crucial or you have to start all over again every toime TAS crashes...an this is damn annoying...

So please support saving and loading in the next TAS build!!!
Codex
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

By the way, he's referring to the AI ceasing to function if one saves and loads again, not saving/loading itself.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A save/load event would need to be added along with an identifier to distinguish between saved games.

If on load every unit recieved a untiIdle event then NTai would kickstart and attempt to do stuff with the units, but currently it cant do that.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Couldn't the save system be modified to allow the AI to dump a savefile as well so it can remember what it was doing?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If we recieved save/load events it'd be possible

perhaps the AI can save using its destructor and a few calls, loading may be an issue tho
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Maybe using some of the cheats (forgot em) to cheat your way into your own replays?

Or do replays actually stop at the end? (lol)
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