commander detonating and reclaiming
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commander detonating and reclaiming
i more and more see this "tactic" these days. it leads to the enemy having 2 advanced fusionreactors before i even have a normal geothermal... dont like this very much but i also dont like playing comm ends. perhaps the metal value of the commader is a bit too high...
want to know what you think about it.
want to know what you think about it.
So hide it, make fake comms, cloack him, make some aa defence around him. It isn't hard. I lost game just because someone hunted my comm in like 2-3 games in half year.caldera wrote:game ends is the solution, but if often leads to comm-hunting... i'm just not sure if this reclaiming of the own bombed commander can be called a tactic like all the others or if it should be prevented to do so...NOiZE wrote:game ends FTW
I personally find that Comm Ends is great... for small games. For big games, it's rather a waste.Dragon45 wrote:Comm ends was standard in OTA online games for nearly 7 years (basically the whole time TA has been alive). Its like that for a reason.
I tihnk spring will eventually learn that comm ends is best; however, it will be an evolutoin to that point...
yup i have no problems with com ends in 1v1, but for team games continues all the way, if you have a crap ally and he foolishly loses his com to something he shouldn't, it can be pretty damn annoying to see one of your flanks dissappear and enemy units pouring into your base...
com continues ftw!
More fun!
Better tactics!
And the game isnt ruined becuse someone lost a unit!
com continues ftw!
More fun!
Better tactics!
And the game isnt ruined becuse someone lost a unit!