commander detonating and reclaiming

commander detonating and reclaiming

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

commander detonating and reclaiming

Post by caldera »

i more and more see this "tactic" these days. it leads to the enemy having 2 advanced fusionreactors before i even have a normal geothermal... dont like this very much but i also dont like playing comm ends. perhaps the metal value of the commader is a bit too high...
want to know what you think about it.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

People are using this tactic on maps other than green fields now??
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Post by caldera »

seen it on small supreme for example
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

game ends FTW
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Don't you need a lot of metal storage to manage this?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Put threads like this in the AA discussion, please. Not all mods have this problem, thx k bbye...
BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

without a commander to protect your base early game its very easy to be killed off losing a comm is losing a unique unit that can kill any other unit ingame with ease
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Post by caldera »

NOiZE wrote:game ends FTW
game ends is the solution, but if often leads to comm-hunting... i'm just not sure if this reclaiming of the own bombed commander can be called a tactic like all the others or if it should be prevented to do so...
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

caldera wrote:
NOiZE wrote:game ends FTW
game ends is the solution, but if often leads to comm-hunting... i'm just not sure if this reclaiming of the own bombed commander can be called a tactic like all the others or if it should be prevented to do so...
So hide it, make fake comms, cloack him, make some aa defence around him. It isn't hard. I lost game just because someone hunted my comm in like 2-3 games in half year.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

i dont mind this tac, its risky after all. If u scout well and see this then go ahead and rush him .
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Agreed, you may not even need to scout, its hard to miss an enemy comm exploding he makes a massive black holey thing on the map, and then it takes ages to reclaim. I dont think its too much of a prob
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I think thinking like this should be encouraged rather than nerfed.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ehh, I leave com wrecks for munkeys to come and try to get...

OH NOEZ STOP CAMPING TEH COMZ WRECKZ!

AA and a few LLT/HLT's around a com wreck FTW!

XD

Edit: Of course after A while reclaim it, when you have the storage :P
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Comm ends was standard in OTA online games for nearly 7 years (basically the whole time TA has been alive). Its like that for a reason.


I tihnk spring will eventually learn that comm ends is best; however, it will be an evolutoin to that point...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Dragon45 wrote:Comm ends was standard in OTA online games for nearly 7 years (basically the whole time TA has been alive). Its like that for a reason.


I tihnk spring will eventually learn that comm ends is best; however, it will be an evolutoin to that point...
I personally find that Comm Ends is great... for small games. For big games, it's rather a waste.
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Ends for 1v1 and Continues for team games. Playing ends on team games will often end in someone who is about to lose their comm sharing all their units with an ally and that pretty much circumvents it - except the bomber dosent get to play anymore. But as a team they lose little.
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

yup i have no problems with com ends in 1v1, but for team games continues all the way, if you have a crap ally and he foolishly loses his com to something he shouldn't, it can be pretty damn annoying to see one of your flanks dissappear and enemy units pouring into your base...

com continues ftw!

More fun!
Better tactics!
And the game isnt ruined becuse someone lost a unit!
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

it's not a unit, it's YOU ffs.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

NOiZE wrote:it's not a unit, it's YOU ffs.
WORD!
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

so what?


i dont give a damn about that, it IS a unit, a special one perhaps, but i dont want my game ruined just becuase it died.
Locked

Return to “Game Development”