slow down weapon - i want one :)

slow down weapon - i want one :)

Requests for features in the spring code.

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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

slow down weapon - i want one :)

Post by Optimus Prime »

Hi

wouldnt it be cool if we would have a weapon which could slow down enemies? For example it works like a paralyser but after the damage of the unit is down, it only slows down the unit (unitspeed, turnspeed and reloadspeed) by a value 0.0 - 1.0 for percentages.
You could build a teanktrap which works like a mine but after a unit walks over it, it does only medium damage but also slows down the unit.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah, that would be better than instant paralyze... so you need to shoot many times, and for each time it slows down the enemy till it is completely stopped.
Zaba
Posts: 1
Joined: 03 Aug 2006, 12:14

Post by Zaba »

Remember to use -something instead of /2! or it will never stop! ;-)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

There is the small problem of desynced walk-scripts to consider however...
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

If, as he suggests, every function of the unit would be decreased as it got closer and closer to total paralyzation, you could just slow down every part of the script. Multiply the wait #### by the appropriate amount, decrease the rotate speed #### by the appropriate amount, etc.
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