Download, screens available...
Here:
http://www.unknown-files.net/browse.php?dlid=1507
I redid absolutely everything. No rushing etc etc. THe middle has a lot of metal spots but they only put out about 1/3rd of what the islands do. I put metal in the water, amphib assualts should be quite do-able.
1 geo on each outlying island.
.:Map:. Red Triangle - Proper Remake
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Texture is nice.
- The metal layout is different from the OTA version. You even got metal in the water, OHNOEZ! (the tidal is 25 already!)
- The starting points are different from the OTA version.
- Feature placement is also very different from OTA.
- Heightmap is nice, however a new one would be better.
The metal layout was really good in OTA why change that! and in OTA the first 3 players start on the main isle so the other isles are a option. With starting points on the isles and a tidal of 25, ppl don't even care about the isle anymore...
PLEASE make a v03 with OTA metal layout and OTA starting points!
- The metal layout is different from the OTA version. You even got metal in the water, OHNOEZ! (the tidal is 25 already!)
- The starting points are different from the OTA version.
- Feature placement is also very different from OTA.
- Heightmap is nice, however a new one would be better.
The metal layout was really good in OTA why change that! and in OTA the first 3 players start on the main isle so the other isles are a option. With starting points on the isles and a tidal of 25, ppl don't even care about the isle anymore...
PLEASE make a v03 with OTA metal layout and OTA starting points!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
No.NOiZE wrote:PLEASE make a v03 with OTA metal layout and OTA starting points!
I will however happily nerf tidal down to 17, that was an oversight.
OTA's metal layout and starting points meant that whoever managed to force the other 2 off the middle island won the game.
My way, the middle is still important, but it is not a game decider, also with metal in the water ships become viable, if not necessary.
Regardless of what you may think, OTA did not have Everything right, and after playing a game of ota on this very map I believe that my layout is much more conducive to a fun ffa game than ota. Remember, spring is completely different from ota. AA is nowhere even close to what ota was. AA is a completely different game with the same units.
Noize, go back and play a game of OTA will you? BAI on medium - hard FTW. Then play a game of AA in spring (this is what I did). After that I think that oyu will agree that my layout is better for spring than the ota layout would be.
Winning the main isle wasn't always the deciding factor in 1vs1s. I've seen lots of demos where people were driven off, but made a comeback because they had lots of carriers, floating metal makers for economy and tons of pelicans/hawks. In these cases they'd developed the isle quite well before they'd been driven off the main isle of course.
Putting metal in the water is going to make the islands far too powerful. Maybe.. of course building a big sea economy is alot easier in OTA than it is in AA.
Putting metal in the water is going to make the islands far too powerful. Maybe.. of course building a big sea economy is alot easier in OTA than it is in AA.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43