***.:<New map, Amalthea (V02)>:.***

***.:<New map, Amalthea (V02)>:.***

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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

***.:<New map, Amalthea (V02)>:.***

Post by LOrDo »

Amalthea V02 released, new texture, less water metal, more sync with the heightmap (Still dosnt do it to well though)
Size 16x16
Texture and heightmap made with bryce.
Owning the water and the land at the same time is the key to winning.
Download: http://www.elmercreek.com/Luke/AmaltheaV02.sd7
http://www.unknown-files.net/browse.php ... s=1&error=

Minimap:
Image

Image
Image
Image
Image
Image

Enjoy!
Last edited by LOrDo on 10 Aug 2006, 09:02, edited 4 times in total.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

My main gripe is that the higher the gradient the more it borks with lod.
bamb
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Joined: 04 Apr 2006, 14:20

Post by bamb »

man the texture alignment is totally fscked up :(
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok do you want my full opinion or do you just want me to keep quiet?
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

The thin layered effect rock is not appropriate in this kind of environment. This landscape would look better either no rock layers or just 2 or 3 subtley different ones. Having them perfectly horizontal doesn't look quite right either but you went too far here.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Weaver wrote:The thin layered effect rock is not appropriate in this kind of environment. This landscape would look better either no rock layers or just 2 or 3 subtley different ones. Having them perfectly horizontal doesn't look quite right either but you went too far here.
I fully agree here.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Definitely agree with the others. The sediment lines either need to be worked down to one or two levels, or removed completely and replaced with another texture. (Option 2 would probably look better)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Like the Strategic Idea behind it

How would you want a Skybox to look ?
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

It bugs me that you make all these complaints without actually trying the map...
And if you dont like the texture, to bad, I love it, and think it looks great. And im not spending another hour rendering one in bryce.
For those of you who cant stand the abnormal, TFB.

(Just like I tell the guys in the chat who think Picassos maps are ugly :\)
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

dear god, it looks like that map is melting!
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Never listen to genblood when it comes to mapping.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Das Bruce wrote:
genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Never listen to genblood when it comes to mapping.
But hes absolutely right...and thats what I was planning on anyways.

(Someone help me with my goddamn compiling problem already!:evil:)
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Das Bruce:
Never listen to genblood when it comes to mapping.

LOrDo,

Everyone has a opinion, some good and some bad. Comments
like the one Das Bruce just posted ... Is one thats up to you
if you want to listen too or not ...

It's always a good idea to have a open mind when designing something
new. In the process of doing something different, their is always
someone posting negitive opinions. Then you have the ones that
post postive comments ... You will have to decide whats good or
bad.


Looking forward to your next map ...
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Before I even think about a second, im GONNA need some help with my first!
*Starts trashing everything incredible hulk style* :evil:
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

lol i think this map is quite fun!

well done:P

it doesent have to be a masterpiece to be fun :roll:
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Even considering an abstract texturing style it's still done wrong. A map texture should give a clear indication of what is a slope and what is flat or it will be disorienting for the player.

It's a bit abstract for me either way, it feels like wandering around on a watercolor painting that got stuck in the rain, realistic textures are just more believable and playable in game. It's a bit of duck syndrome.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Despite my reservations, this statement is TRUE
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Neddie
Community Lead
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Post by Neddie »

I suspect it is rather fun to play, and thus I will download it before any further commentary.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

this isn't nessicarially constructive criticism, or deconstructive ...

but it looks like something spit out of a fractical generator... then ported to spring.. with little finesse. :?
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