[spam highest]balistic&gravity[/spam highest]

[spam highest]balistic&gravity[/spam highest]

Requests for features in the spring code.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

[spam highest]balistic&gravity[/spam highest]

Post by emmanuel »

[spam=24]someone seen maybe? :
when gravity is not100
unit with ballistic weapons sight always without corected elevation
and balistic shell hit half distance(when gravity200)
or doubl distance (when gravity50)

very impressiv to see an infinit burst in ground

same thing when weapon speed is low and weapon range is high

but the great ta taspring feature is =>the minimal sight elevation!!!
an unit never sight in negativ for corect the ridiculous balistic rule=>
high speed weapon get higher
an 1000speed weapon cannot hit target to 200pixel!!!

i can understand low speed =short distance
but not high speed have minimal range...

sight to 0°elevation cannot give a positive value for range (not more than gun y value ...sure)[/spam]
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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

[offtopic] Do you only post when you're drunk? [/offtopic]
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

[bastard=24]someone know what is a ballistic=1;?[/bastard]
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

He did actualy post a legitimet bug (in his own special frenlish language). Currently weapons don't take their speed and gravity into account and thus aim HORRBILY in high/low grav. (and either can fire farther and wont, or has a long range but cant fire on it.)
Last edited by Hunter0000 on 05 Aug 2006, 05:38, edited 1 time in total.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Wasn't that already the case in OTA?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

it seems ota same for it
and seems taspring corected the other horible bug
where unit fired in hills when ennemy is behind
but some time that does again
if i remind
for missiles guided
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

KDR_11k wrote:Wasn't that already the case in OTA?
I don't see how this matters whatsoever.

In OTA you had to do +shootall for your units to target even non-combat structure automaticly. So should we 're-impliment' this stupid 'feature'? no.

Granted, I think this belongs in the bug report forum, as it is certainly a (however known) bug.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

yes about +shootall =its strange
becauses existing tags =plant noweapons metal energy
related to badtargetcathegory must be suficient

so we can t add multi cathegory in bad

and onlytarget in spring is very useless
except again if we will can put multi category in
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