[spam=24]someone seen maybe? :
when gravity is not100
unit with ballistic weapons sight always without corected elevation and balistic shell hit half distance(when gravity200)
or doubl distance (when gravity50)
very impressiv to see an infinit burst in ground
same thing when weapon speed is low and weapon range is high
but the great ta taspring feature is =>the minimal sight elevation!!!
an unit never sight in negativ for corect the ridiculous balistic rule=>
high speed weapon get higheran 1000speed weapon cannot hit target to 200pixel!!!
i can understand low speed =short distance
but not high speed have minimal range...
sight to 0°elevation cannot give a positive value for range (not more than gun y value ...sure)[/spam]
[spam highest]balistic&gravity[/spam highest]
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He did actualy post a legitimet bug (in his own special frenlish language). Currently weapons don't take their speed and gravity into account and thus aim HORRBILY in high/low grav. (and either can fire farther and wont, or has a long range but cant fire on it.)
Last edited by Hunter0000 on 05 Aug 2006, 05:38, edited 1 time in total.
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I don't see how this matters whatsoever.KDR_11k wrote:Wasn't that already the case in OTA?
In OTA you had to do +shootall for your units to target even non-combat structure automaticly. So should we 're-impliment' this stupid 'feature'? no.
Granted, I think this belongs in the bug report forum, as it is certainly a (however known) bug.