Forboding Angel wrote:
The thing you fail to realize is the fact that with a port you are taking a 256 color texture and stretching it double
Forboding, sometime i just want grab ppl and shake them around a few times,
Point 1: THE TEXTURES IN OTA ARE
NOT HALF RESOLUTION OF THOSE IN SPRING, THEY ARE EXACTLY THE
SAME, NO DIFFERENCE, NO STRETCHING, THEY ARE THE
SAME.
***takes deep breaths***
Point 2: The heightmap, is what needs to be stretched, it is the heightmap that is smaller than the spring equivilant. BUT, i take great care in making sure that in the transistion from OTA to Spring, that the heightmap and the texture still line up.
Point 3: it is the process of lining up the texture that takes the most time and tedium, PRO_GaMi and i spent about 7 hours last night trying to get the texture in Johnspass to line up. (still isn't exactly >_<).
So please people, before you knock a port, play it first for a change, Ported maps tend to follow along different rules from normal spring maps. You need to judge them by specific criteria
1. Does the texture line up with the heightmap
2. Are the metal patches and Geo's in the same place in the Spring version as they were in the OTA.
3. Did the mapper take the time to include the features and place them in the proper locations.