Why not sticky this with a permanent link which will be kept up-to-date with the latest compile someone's done? Or something like that. Meh. Would be handy, considering how many hard drives I'm going through lately

Moderator: Moderators
But that is just the 0.72b1 code... I assume Caydr means a more recent version built from trunk, including many new features (and bugs too probably) so he can change AA for that.renrutal wrote:That said, the revisions which are trying to stay stable are ways in the tag tree.
Code: Select all
//file defining some parameters for sensors
[Sensors]
{
[Los]
{
//MipLevel defines the resolution for LOS calculation, higer MipLevel means lower resolution.
//An increase by one in MipLevel means half the resolution of the LOS map in both x and y direction.
//One miplevel higher leads to less CPU usage for same sightdistance and twice the sightrange possible.
LosMipLevel=1;
AirLosMipLevel=2;
//LosMul=1; //multiply all units los with this, don't use
//AirLosMul=1; //multiply all units airlos with this, don't use
}
}
It's possible that I didn't copy all the necessary files over or copied a file that shouldn't be used on the SVN version. The error happens the moment the commander (or other units for other start scripts) is supposed to spawn.Assertion failed!
Program: J:\Springsource\game\spring.exe
File: rts\Game\Game.cpp
Line: 1454
Expression: good_fpu_control_registers()
[some general talk about assertion failures]