Nanospray...
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Nanospray...
Wou'ld it be possible to have things for building graphics Other than Nanospray? THis would speed up fps and give other mods a chance to break away from nanospray.
What I kinda want to figure out is what we can come up with that isn't either no effect(like almost every other RTS ever), particle spray, or supcom style "scanning"... I can't really think of any other options... maybe a coloured, waving back and forth, flame like effect that would simulate spray painting, but that really wouldn't work quite so well for reclaiming...
i wish there was a way to have spring not show everyone elses spray(like a option), ive noticed after awhile, my cousins get like 80 farks and such and theres so much spray the game slows down to a crawl(probably uses up alot of bandwidth too), in old TA i dont think it even showed other players spray.
arc welding. you script the welding arms to occasionally rotate around, and then 'poke' the general area a unit would be in, at which time it would also throw out yellow particles that fall randomly.SinbadEV wrote:What I kinda want to figure out is what we can come up with that isn't either no effect(like almost every other RTS ever), particle spray, or supcom style "scanning"... I can't really think of any other options... maybe a coloured, waving back and forth, flame like effect that would simulate spray painting, but that really wouldn't work quite so well for reclaiming...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
it did, but in TA nanoparticles were single pixels, so...Bobcatben wrote:i wish there was a way to have spring not show everyone elses spray(like a option), ive noticed after awhile, my cousins get like 80 farks and such and theres so much spray the game slows down to a crawl(probably uses up alot of bandwidth too), in old TA i dont think it even showed other players spray.
everything you have suggested falls under the "no effect" category for which we already have the code in SVN... scripting a watering hose effect or a hammering animation on the edge of the building isn't a different build effect... I suppose you might want to have a weapon or particle animation associated with the water flowing from the hose or arch welding... so there is that...
neddiedrow...eddited wrote:Imagine this...
Unit deposits box on the ground. Box starts strobe light frenzy. Building forms around strobe lights while The Who's "Teenage Wasteland" starts playing.
Last edited by SinbadEV on 03 Aug 2006, 13:51, edited 1 time in total.
Sorry, its not the others nanospray that is slowing the game but rather pathfinding/phyiscs of all those farks bunching near the factory.Bobcatben wrote:i wish there was a way to have spring not show everyone elses spray(like a option), ive noticed after awhile, my cousins get like 80 farks and such and theres so much spray the game slows down to a crawl(probably uses up alot of bandwidth too), in old TA i dont think it even showed other players spray.
You could just test it by setting the particle count way low (like 500) and see if the slowdown dissapears.