Lightning Weapons

Lightning Weapons

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Lightning Weapons

Post by Fanger »

Ive seen recently that Laser weapons have been getting a update in appearance and some othe effects for them.. What I want to know is where is my lightning effect loving.. currently none of the tags for lasers work on lightning.. I cant resize it, I cant make more bolt things, and it could definately use a ball burst thing at the beginning like the lasers are getting..

Also it seems to not use groundflashes or stuff generated in the explosion generator currently.. basically I want some lightning weapon loving cause lightning is a weapon too and it deserves to be damn cool looking..
User avatar
unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

+10,000,000
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

This si the work of evil bannnaas! If it where upto cookeis we would have lots of flashy lightning weapons!!!!
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

A slow bolt of lightning would be insane-o cool. As in when you fire it, it would send out a lightning bolt that will fork out and create that nice ripping effect.
Maybe that could be defined with a fractal?
User avatar
unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

Comp1337 wrote:A slow bolt of lightning would be insane-o cool. As in when you fire it, it would send out a lightning bolt that will fork out and create that nice ripping effect.
Maybe that could be defined with a fractal?
*cough cough* lag
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

... and not even necessary. The new weapons code coming will allow us to use animated bitmaps... we can do really fancy stuff then ;)
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

really?

EDIT: Hang on, since when was it possible to add animations to bitmaps?
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

^By bitmaps he means any bitfeild generated image, rather than the *.bmp format.
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

You mean we could have the good ole' OTA plasma effects?!?

Caydr, I demand you implement them this minute!
User avatar
mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

OK, heres my two cents. Effects don't need to be syncronised. At all. So fractal defined lightning would work. Just separate the visual from the gameplay and there you go.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

A problem with that would be that you'd still have hardcoded "this is lightning" behaviour instead of "this is a beam weapon that does its damage on the impact frame". A railgun would behave the same as lightning but you couldn't make the lightning look like a railgun shot.
Post Reply

Return to “Feature Requests”