Noise effect

Noise effect

Requests for features in the spring code.

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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Noise effect

Post by FireCrack »

This about the noise effect that was in one of the beta builds, the first with custom explosions, that then got dumped because of problems with ATI cards.

I would realy like to see this re-implemented because it looked nice on deflector sheilds, the blueness thing applied only to explosions, deflector sheilds had no problem when the noise was applied.

Others may have to confirm if they had blueness problems with sheilds, but if possible this would be nice to have.

It would also be nice to have the noise effect aplied to nanolathing objects, because this looked quite nice in the TA intro.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I'm sorry, but what does a noise effect look like?
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Kinda adds an animated version of somthing like this as an overlay. So instead of a solid colour you can get a 'cloudy' effect.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Ehh... er.. um... things may have changed in my absence but I don't think there's been a new version yet. And in the version I've got, the perlin noise you refer to is present. It's just disabled on ATI cards.
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Oh... then it's my best hopes to have it fixed in ATI...
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