Sound Warning!

Sound Warning!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Sound Warning!

Post by Argh »

I've just gotten done running one of the latest test builds... and, um... please, guys... fix that... it's totally distorting the sounds used in NanoBlobs, which are unchanged from the LAST time I had to go through this... and I would be really annoyed if I had to rebuild all of the sounds AGAIN just to have a vague chance of having them actually play right... this is the third time I've had to worry about this issue...

Would it be too much to ask Spring to just accept 44kHz PCM WAV files without having serious problems? Formatting stuff down to 11kHz without running into serious quality issues is a major drag, and the theoretical capability of Spring to accept quality higher than that is being undercut by the reality, which is that I keep having to re-format sounds in order to keep some of the better effects nice and rich whenever somebody messes with the sound code :P

Yeah yeah, sounds eat memory and stuff. But they don't each much, and I've never seen any serious lag associated with sound. What the current sound code is doing is barbaric- it's obviously dithering things down to 11kHz, 8-bit mono before sending to the soundcard, which is doing horrible things to my more complex samples :(
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