With fnordia working on the lua missions again, could someone create a mission builder AI?
It should be fairly simple to see which units are in the group and output some LUA code to place them.
Suggestion: Mission builder AI
Moderators: hoijui, Moderators
You can look at http://svn.berlios.de/svnroot/repos/tas ... ontest.lua for an example.
I guess a simple list of
LoadUnit(UnitName, position, 0, false)
statements would be enough for easily making a few static mission scripts, but ofcourse a more complete mission editor that non-lua coders can use would be best.
I guess a simple list of
LoadUnit(UnitName, position, 0, false)
statements would be enough for easily making a few static mission scripts, but ofcourse a more complete mission editor that non-lua coders can use would be best.
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- Posts: 501
- Joined: 18 May 2006, 21:19
I've commited a lua script that can output some lua code that places the selected units. (missionhelper.lua)