Hey there... been away for a week, on vacation. Got back and did a few tests, and wanted to let everybody know that a Tolerance value of 0 often causes weapons to lock out and never finish aiming conditions "return(TRUE)". After having done some tests, this appears to occur even if I raise the spin on the guns up to absurd levels (i.e., it shouldn't have any problems maintaining aim).
I don't think this is a "problem", per se, but thought it would be useful for modders to know that Tolerance values need to be about 500 or higher (that's about 2 degrees of arc) in order to operate reliably. I haven't taken a close look at the source on this to find out what the default value is.
Tolerance
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29