Mod defined start ressources

Mod defined start ressources

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Mod defined start ressources

Post by KDR_11k »

I've had quite a few ideas for ressource system quirks that wouldn't work without the mod being able to set the initial energy and metal storage values. There should be a flag allowing a mod to ignore the host-defined storage values and use the commander's storage values as defined in the .fbi instead. That way I wouldn't have to tell the user e.g. to set metal to 0 and energy to 1900 for a mod and I could have different values for different factions.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Better yet; a "reccommended resources" tag in mod file so that newbie hosts dont start putting 10k 10k for Gundam or something...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Or just a "use default ressources" checkbox in the host dialogue that is checked by default.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I wouldn't mind but you would need to pm betalord about it.
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