search pics/video of new shield/explod ingame &+

search pics/video of new shield/explod ingame &+

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

search pics/video of new shield/explod ingame &+

Post by emmanuel »

it seems old ta shield is .3do with a script un\visibl + damag modifier
is a unit can hav multipl damag modifier(ex shield+popup+....?
i read about chang log it seems be another kind of :
defaut =10000;
commander=12:
peewee=9000;
???
but for weapon...
and come back the prob to add new weapon unit in a existing mod isn t?
is the new explod is only a visul effect without gameplay change?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Had you read the documentation you'd know that units can have a damagemultiplier tag that can be toggled with set ARMORED. It can only be toggled on and off, not changed.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

it seem this kinds of tags hav same problem than old weapon tag (defaut= name=) when drag&drop new unit in game
i prefere a system where unit and weapons are without name of others :same shiels (0 1 2 3 4tags)
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