It would be cool if we could have weapons act as reclaiming, repair, capture, unload and/or building. So you could have a missile that captures enemy units or a laser that gives you ressources equal to the damage it does. Repair would allow things like throwing supply packs while builder weapons would allow things like having a silo that launches a mex or a factory at a point within range. Same could be done with transports throwing units at the unload point (imagine a big launcher building and using it to throw a few tanks into the enemy base). Of course the latter could be done with an unload animation and having different load and unload ranges (so you can't just pick up enemy units across the map).
Eh, I guess I'm just rambling now. The reclaim and capture weapons would be nice though, as would load and unload ranges being independent of each other.
WeaponActsAs function
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- Drone_Fragger
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don t forget this=http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6102