a isantiradar=1;
+ a isradardetector=1; => can localiz if in range fbi radardistance=xxx;
a isantijammer=1;
+ a isjammerdetector=1; =>can localiz if in rang fbi jammerdistance=xxx:

SonarDistance= same
+ a metaldetectordistance=xxx; (like magneticfield)=>can localiz fbi BuildCostMetal=xxx;
maybe a factor for distance*quantity
+ a EnergyMakedetectordistance=xxx;=>can localiz fbi energymake=xxx;
maybe a factor for distance*quantity
a pulse or doppler radar tag=>detect mobil unit or static unit only
+long refreshrate:syncro with antena turn rate script
a carrysubweapon=[nameofweapon]
or weapon type2 see in in totalA\gamedata\weapons.tdf
{agreing with antimissile dont activat weapon damag but an explodas
+add a selfdestruct and a ctrl key for specials weapon
=>maybe specials weapon must be units kamikaz(it s enable the possibility of submunition weapons)}
...to be continued