combat_constructors nuc test upgraded

combat_constructors nuc test upgraded

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

combat_constructors nuc test upgraded

Post by emmanuel »

Image

only a test fully fonctionnal with heavily weaponery
in complet taspring mod format with random ennemy and seems ai work(to test)
need feeback
use on soft maps 50 or 100 hardness for better render
if some on can post a high render screenshoot for i can see the wav effect =i hav only a amd2800 ati9250

here my resulting movie 30mb divx512=
http://fileuniverse.com/?p=showitem&ID=3706
on craggy hills map with a hardness changed to 50

here the files mods=
http://fileuniverse.com/?p=showitem&ID=3705

Image
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Heeey, you SD7ed it. Now you're getting somewhere. Testing now.

However.. I don't exactly know what you're trying to do with this mod..

49 movement classes is a lot and there is no reason you need that many, You don't even have 49 units in the game

What kind of compression are you using? The files seem to load really slow...

If you use winrar, you can also just zip things up as zip files and then rename them to SDZ instead of using SD7 if it's too much of a hassle..
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i keep all old movement class in beta + my new for add units quickly
use 7sz mnormal compress
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

That video looked lame, poor texturing, poor animations, and a whole lot of big explosions.

Am I missing something? :?
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

ota texture
scripted by anothers
make on a amd2800 with ati 9250
lame =don t understand =>i will use google translator later
i suggest to a good pc user to reuse my mod
just for look the wav in watter in high detail
and post video if possibl

you missing the softness of ground =look again
if i will learn scripting i will make a fido commander =he he he
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Kill as many movement classes as possible, each one increases the load time and 49 classes means loading forever.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

oh i understand only now what is path in load screen
sure i will erase usless...later
thanks
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Lame means he dosn't like it.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

That video looked lame, poor texturing, poor animations, and a whole lot of big explosions.

Am I missing something?
nope, you most certainly are not. unless you are missing the context of a idiot's babble about ReeLisTic MoD wIth LieK WePans aD Stuf
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

lame is like a lag ???
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

what?

lag is where something is slowing down...

(According to Google(TM)) lame = boiteux

don't quote me on that, though
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

yes i found boiteux too in google
but what is sense of =a video look lame= ?
is an insult???
because i must not flaming but i seems it s not a constructiv answer to say that....
unless you are missing the context of a idiot's babble
seriously someone know a good video or a good mod now???
me not
i suggest not my is good
no only i suggest we can make a good video and post it for the official taspring video
a video where all capacity of the engine are seekable and too where all scripting and modding features are exibed
a film will can see without idea that is a game
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

emmanuel wrote:lame is like a lag ???
Lame is like a donkey with a broken leg. You still know its a donkey, but its not good for any of the things a regular donkey is.
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Charlemagne
Posts: 174
Joined: 18 Apr 2005, 17:59

Post by Charlemagne »

Lame is an insult in this case. He is saying your video is bad.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

so if you not a laming donkey send me a link for a better video
sure this video is lame but exist and bring new view of taspring engine i think
yes i don t know how to script a fdo but my mod improv game play because all unit can buid...
maybe you are better than me so prob it by material

The page cannot be displayed=
hey your www is lame bruce isn t ?
hav you paid your host?
how many for this?

you haven t occupation?
you are modder mapper codder?
maybe just critic?
good
but will be constructiv =>how reduce the laming of my product?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Bruce, seriously, how many times have I told you to not slag on people if you don't have something contructive to say.

I know you're a talented modeler and you could probably do better, so help people out or just keep it a secret to yourself. There's no point in making people feel bad about thier hard work if they don't know how to make it better.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

it seems bruce choising to keep secret his great knoweldge
and if only his www was on
i tryed to see what for he critiq or insult me
maybe the uk does not strong work to communicate
probably talk in her natural language not help to hav idea about xchanging knoweldge
maybe they come here after a long day of work for money and that is a fun entraienement =>a social pleasure
not for me
i m here only for spring but i never play with you since a year long modding
i try only swta ten minute and ota 1 or 2 hour alone and my mod 10 games in lan
i don t really like gaming just make/improv a good game
and i don t like you nor hate you just don t care about because i m here only for stolen your knowelge and given my work for back
not friendly just for impation

sure i understand bruce =>i like flaming the bad mod
i supose is for that he say so
sometime i come for talk out topic in my post and that is his first flame
i like flaming and flamer but i don t must be so...

flaming is so good for mind

Image
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Since this is about nuking, I had some luck making mushroom clouds with heatcloud explosions, all I needed was a fat shockwave and ground flashing and it would have been (nearly) perfect.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

yes i think the wind must move the smoke and water
and water and wind must move plane and boats
feature request =>i will post this...

ground0=>
what parameter you use for a good blast ?
me i make > areaofefect*8=damage
for this result
but it s not perfect
maybe*6 i=>i will try
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

no, the explosion file in the gamdata/explosions folder ;)

check AA, EE and XTA PE, they should all have it...
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