I will post my bro's model (kirby) on this topic, he can't

I will post my bro's model (kirby) on this topic, he can't

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

I will post my bro's model (kirby) on this topic, he can't

Post by Snipawolf »

He listened to my advice for this one, :P

Otherwise it woulda had about 2k polies, same as my Death Sting in my topic :mrgreen:

Image
User avatar
kirby
Posts: 32
Joined: 12 Jul 2006, 01:06

Post by kirby »

i hope yall like it my bro showed me how to skin it :-)
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

kirby wrote:i hope yall like it my bro showed me how to skin it :-)
I showed you how, you didn't do a good job though :P
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

They talk exactly the same! How to tell the difference between them!

And that modle actually looks...good. It should be some kind of...Steampunk Mod. Like a walking...Steam Castle. With guns!
User avatar
kirby
Posts: 32
Joined: 12 Jul 2006, 01:06

Post by kirby »

Image heres somthin i whiped up also another model any1 ask if they need a modeler :-)
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

rofl at torso
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Yeah, the torso is horrible.
Also, aren't the legs/feet a bit thin/small? I mean it cant really be stable in a non-tripped stance.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You could make a small mod with models like these, and it'd be very nice ^^
User avatar
kirby
Posts: 32
Joined: 12 Jul 2006, 01:06

Post by kirby »

i took what yall said in to concideration heres what i have now ive got this Image
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Keep in mind that Snipawolf said he's 13, presumably his brother is similarly young. You guys are doing a great job. However, all I've seen are models. The real challenge is to carry it through into a complete animated unit.
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

Keep in mind i am 12 have you seen my models?
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Clockwork men! Clockwork men!

No seriously, add some spinning gears on them or something, and lots of unnessiary smoke stacks and such. Just slap this stuff on the boxy bit that is the torso and that square man will look much better.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I dotn like the changes.
User avatar
kirby
Posts: 32
Joined: 12 Jul 2006, 01:06

Post by kirby »

you like the chain gun bot 1.0 more than 2.0? i will modefy most of my things till they get perfect. beleve it or not but the chain gun bot was made off of the walker :-)
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The walker is still my favoret.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Looks a bit like a skinny Atlas
User avatar
kirby
Posts: 32
Joined: 12 Jul 2006, 01:06

Post by kirby »

rattle wrote:Looks a bit like a skinny Atlas
ehh dude im not stealing ideas ok i made this by just doodading :evil: :arrow: :twisted:
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

kirby wrote:
rattle wrote:Looks a bit like a skinny Atlas
ehh dude im not stealing ideas ok i made this by just doodading :evil: :arrow: :twisted:
He's right, it does bare a passing resemblence to the Atlas (a mech from the original Battletech game). Believe me though, it's only a passing similarity. Don't worry about getting a call from FASA/MS/Wizkids/whoeverthehellownsbattletech.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Hey! He's right! It DOES look like an atlas!

I was thinking the transport unit from TA.

give it four or so more arms, some extra gears and some smoke stacks and everything is fine.
Post Reply

Return to “Art & Modelling”